#How to eliminate all particle movement?
1 messages · Page 1 of 1 (latest)
oh good idea ill try that in a bit and report back o7
probably override move instead, otherwise the particle will never age and this never despawn (unless you implement that manually ofc)
actually i don’t thing you’d even need to do that, try just setting the velocity fields to 0 in the constructor after calling super
setting the velocity fields to 0 worked perfectly thank you @opaque pelican