#How to eliminate all particle movement?

1 messages · Page 1 of 1 (latest)

charred stone
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Maybe Override the particle's tick() method?

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@unborn sail cough

unborn sail
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oh good idea ill try that in a bit and report back o7

opaque pelican
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probably override move instead, otherwise the particle will never age and this never despawn (unless you implement that manually ofc)

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actually i don’t thing you’d even need to do that, try just setting the velocity fields to 0 in the constructor after calling super

unborn sail
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setting the velocity fields to 0 worked perfectly thank you @opaque pelican