#Emissive item/block textures
17 messages · Page 1 of 1 (latest)
If you're on 1.21.4+, each cuboid in the model can take a light_emission parameter 0-15
To have partial emission, overlay two cuboids, make the second transparent and emissice
Although it doesn't work with generated item models
I'm making my mod for all versions between 1.20 and 1.21.1
@normal swallow its a bit of a pain, but you can import 2d textures into blockbench, export it as json, and add the light_emission parameter to whichever elements you want.
this works in 1.20 core shaders? or just iris
Yeah it works in vanilla, all you have to do is export the json to assets/mod_name/models/item/item_name.json and add the light_emission parameter as seen in https://minecraft.wiki/w/Model
Only downside is that it still shades a little with orientation even with shading disabled but oh well
I'm sure theres another way to do it where there is absolutely zero color change but I imagine that would be much more in depth
I'll give it a try, thank you.
sure thing, let me know if you have issues
is there a mod that allows for emissive textures more easily?
I tried using Continuity which uses OptiFine's format but it ended up not working at all
I don't mind adding a dependency mod for optional emissive textures
vanilla is just too much of a pain to deal with when I'm in a modded environment already
I know lambdynamiclights effectively achieves this but I dont know if you can disable the actual luminosity and just keep the emission but maybe its worth looking into if you want the whole texture to be emissive