#Stop rendering a block

4 messages · Page 1 of 1 (latest)

zenith hornet
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I'm trying to skip the rendering of blocks, and I'm doing it by injecting in Block#shouldDrawSide, and returning false if the block is in a special Block Tag. But it keeps rendering the block until the chunk updates, and you can't see the sides of other non affected blocks that are close to (like in the screenshot)

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Stop rendering a block

frank cave
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This sounds suspiciously like an X-ray mod. That aside though, the reason the sides of the non-invisible blocks are hidden is due to culling. Basically the game realizes you can’t (or in this case shouldn’t) be able to see it, so it doesn’t render it to save performance.

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Not if sure if/how you can fix that without editing the game renderer.