Basically, a mod/library that could "expose" an api for code to spawn/control/get realtime info from mannequins on running dedicated servers/singleplayer worlds. My idea is to spawn them and communicate with a middle-man (Node.JS) script on my computer that will intermediate an LLM (either OpenAI, Grok, etc) to "play" the game as a mannequin. Since there isn't an option for modded setups alternative to Mineflayer (that is the main thing on my head when i get this idea), that would suffice my need.
#Control mannequins programmatically (Mineflayer alternative)
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Control mannequins programmatically
just asked on KubeJS forum if there is plans to add mannequin support for future versions (for post 1.21.9), the issue is that that mod doesn't have support for communicating with "outside world".
isnt this very similar to cc:tweaked but js not lua
oh wait nvm
yeah, depending of its use it could replace turtles
I'm currently making a mod that adds fake controllable players (Similar to those from carpet mod). It is completely serverside. Currently focusing on making them programmable in a more survival like manner with redstone, but I might also add higher level control later. https://github.com/Mineattack-Foxgalaxy/Minions
if you manage to add some kind of HTTP support (for external apis to control the fake player) that would satisfy my intention of use of this idea
I think that's a good idea, but it might take me some time. You can open an issue on github if you like, that way I won't forget
of course, will do! thanks
Control mannequins programmatically (Mineflayer alternative)
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and @jade apex, sorry my rough language on that, but i managed to open the issue as you requested.
GitHub
As requested, I'm bringing this idea from [https://discord.com/channels/507304429255393322/1429295866547671070](this thread) on Fabric's Discord to here: I was thinking if maybe this mod co...