#Control mannequins programmatically (Mineflayer alternative)

13 messages · Page 1 of 1 (latest)

crude thorn
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Basically, a mod/library that could "expose" an api for code to spawn/control/get realtime info from mannequins on running dedicated servers/singleplayer worlds. My idea is to spawn them and communicate with a middle-man (Node.JS) script on my computer that will intermediate an LLM (either OpenAI, Grok, etc) to "play" the game as a mannequin. Since there isn't an option for modded setups alternative to Mineflayer (that is the main thing on my head when i get this idea), that would suffice my need.

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Control mannequins programmatically

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just asked on KubeJS forum if there is plans to add mannequin support for future versions (for post 1.21.9), the issue is that that mod doesn't have support for communicating with "outside world".

gritty yew
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oh wait nvm

crude thorn
jade apex
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I'm currently making a mod that adds fake controllable players (Similar to those from carpet mod). It is completely serverside. Currently focusing on making them programmable in a more survival like manner with redstone, but I might also add higher level control later. https://github.com/Mineattack-Foxgalaxy/Minions

GitHub

Contribute to Mineattack-Foxgalaxy/Minions development by creating an account on GitHub.

crude thorn
jade apex
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I think that's a good idea, but it might take me some time. You can open an issue on github if you like, that way I won't forget

crude thorn
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of course, will do! thanks

crude thorn
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Control mannequins programmatically (Mineflayer alternative)

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🆙