#[ 1.21.1 ] SoulTale Testing

4 messages · Page 1 of 1 (latest)

old meteor
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Im nearly done with my first mod but i need to polish it first soo getting feedback and some ideas would be nice

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Determination: Revive 1 time (15m cooldown)

Justice: Getting hit by a enemy applies revenge mark and hitting a enemy with revenge mark applies 1.25x damage

Bravery: You deal 1.5x damage when half health and you deal 2x damage when you are below 4 health

Patience: Delays half of the damage and delayed damage doesnt applies hitstun

Integrity: You get 2 extra armor when below half and you get 4 extra armor when below 4 health

Perseverance: The duration of negative effects has been halved and the duration of positive effects has been doubled

Hate: You apply 3s wither when below half and killing players gives you hate stacks every hate stack gives you %5 damage buff (caps at %50) and each stack last 10m

Fear: You apply slowness to your enemy for 3s and you start applying weakness too if you are below half health

You can change your soul (needs admin) using
/soul set <player> <soul>
And view your soul (everyone can use it) using
/soul view

Some thing could be meaningless bc i forgot to delete few things before making it a jar and some souls could be a bit op or some could be underpowered i will try to balance them

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most of the sounds and effects are place holders i didnt wana work on them while testing

zealous frigate
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I’d highly recommend you upload to GitHub and/or modrinth(or Cursedforge) since most people won’t just download a jar