#[ 1.21.1 ] SoulTale Testing
4 messages · Page 1 of 1 (latest)
Determination: Revive 1 time (15m cooldown)
Justice: Getting hit by a enemy applies revenge mark and hitting a enemy with revenge mark applies 1.25x damage
Bravery: You deal 1.5x damage when half health and you deal 2x damage when you are below 4 health
Patience: Delays half of the damage and delayed damage doesnt applies hitstun
Integrity: You get 2 extra armor when below half and you get 4 extra armor when below 4 health
Perseverance: The duration of negative effects has been halved and the duration of positive effects has been doubled
Hate: You apply 3s wither when below half and killing players gives you hate stacks every hate stack gives you %5 damage buff (caps at %50) and each stack last 10m
Fear: You apply slowness to your enemy for 3s and you start applying weakness too if you are below half health
You can change your soul (needs admin) using
/soul set <player> <soul>
And view your soul (everyone can use it) using
/soul view
Some thing could be meaningless bc i forgot to delete few things before making it a jar and some souls could be a bit op or some could be underpowered i will try to balance them
most of the sounds and effects are place holders i didnt wana work on them while testing
I’d highly recommend you upload to GitHub and/or modrinth(or Cursedforge) since most people won’t just download a jar