#Legal licensing advice needed (Using GPL)

2 messages · Page 1 of 1 (latest)

fallen summit
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I'm currently working on a mod that is licensed under MIT, that is required to use a GPL-licensed component in order to function (needing to add a dll/so dynamic library file into the mod), on top of other MIT-licensed components, and the burden of remaking that GPL component from scratch is far too great on top of the alternatives being awful. My only option seems to relicense my mod to use GPL3 instead of MIT, which I've started to do.

I've written an exception as per GNU website's advice on making free plugins for proprietary projects (see attached image; should comply with https://www.gnu.org/licenses/gpl-faq.html#GPLPluginsInNF)

I'm wondering if I'm doing this right though.
Modrinth's page on licensing states linking a GPL mod into Minecraft breaks GPL due to their clause on making free plugins for proprietary projects (see the link above), unless the project specifically makes an exception for linking.
The upstream GPL component I'm using does not have this written exception however, and there are about a dozen different contributors onto it so requesting them to write/accept this exception for me would be a nightmare and a half.

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Legal licensing advice needed