TL;DR:
i want to add fully cpu controlled images to the main atlas (for performance reasons) instead of using dynamic textures (the stuff behind maps)
since swapping between the VCs is over 30% of the raw rendering time.
Now, the question is how should i add non-texture backed images to the atlas in a way so it doesnt break anything else?
i did not see any kind of api for it.
Also, my project is cross loader, so the same problem also exist on neo
1.21.1 btw
Any good advice for how to add non-resource backed textures to the atlas is welcome