#Resonating
8 messages · Page 1 of 1 (latest)
so, instead of 15 frequencies you have a total of 15*15 different ones?
still sounds somewhat limited, a record and save specific event system sounds far more flexible
there are only 30 frequencies now, but each sound event has a unique pairing of old and new signal strengths
so, a total of 15 * 15 different detectable events are possible?
yep. The goal is the keep the vanilla "frequencies" concept, but add space for growth
(this also makes sensors viable in complex redstone)
how are you dealing with modded events?