#Shield Trims
5 messages · Page 1 of 1 (latest)
Additionally per-pattern item textures as well as dynamic palette generation for non-standard materials
which are put in atlases that are re-stitched and uploaded when new textures are generated, ensuring the rendering remains performant and maintain compat with shaders
the dynamic textures maintain support for existing palettes, new palettes for models are represented with the id trimica/namespace-path
Oh so banners are still supported with the trims?