#problem with armor datagen in 1.21.5
1 messages · Page 1 of 1 (latest)
here is an update on a failed attemp. I thought that maybe the reason was my usage of modID for the identifier at defining the key in the library, so, I changed it to this :
Identifier id = material.assetId().getValue();
String name = Registries.ITEM.getId(armor).getPath();
RegistryKey<Registry<EquipmentAsset>> equipmentAssetKey = RegistryKey.ofRegistry(Identifier.ofVanilla("equipment_asset"));
//RegistryKey<EquipmentAsset> key = RegistryKey.of(equipmentAssetKey, BaseHelper.identifier(modID, name));
RegistryKey<EquipmentAsset> key = RegistryKey.of(equipmentAssetKey, Identifier.ofVanilla(name));
generator.registerArmor(armor, key, id, dyeable);
But it didn't solve anything and I still get the error about trim model textures are missing!
maybe I found something, under the generated > assets > ultraio > models > item.... opening something like armor_amethyst_boots_amethyst_trim.json we have this
{
"parent": "minecraft:item/generated",
"textures": {
"layer0": "ultraio:item/armor_amethyst_boots",
"layer1": "ultraio:amethyst_amethyst"
}
}
amethyst_amethyst?
for comparison, this is what we have in vanilla :
{
"parent": "minecraft:item/generated",
"textures": {
"layer0": "minecraft:item/iron_chestplate",
"layer1": "minecraft:trims/items/chestplate_trim_amethyst"
}
}```
i think the problem is here?
Identifier id = material.assetId().getValue();
this should not use the material but get the identifier of the armor itself? but then again how to convert it to chestplate alone?