https://modrinth.com/mod/poof-sounds its MIT licensed
#pls someone port this mod
371 messages ยท Page 1 of 1 (latest)
Not going to do it, but for what version?
1.21.1 and 1.21.5
(and further ones)
in short this mod adds the same thing like mcsm has when you kill a mob u see some particles and a sound is played
wich is the exact same
hopefully someone wants to do this
It's closed source I think, so we kinda can't
Isn't that a contradiction in terms if it's MIT licensed?
Yeah, but I can't find the source
Decompilation, I guess.
i mean cant u download the mod and then from there turn it into fabric and updated versions?
what kind of other features are needed
apart from the
playing poof sounds
like volume control?
i remade the core part of it but idk if there is anything else needed
yea but like sound controls or something
u want it to be very similar to the original mod
i like the poof sounds on death because you see theres not many cool mcsm mods
right
out there
thats right yes
okay
there was originaly someone who would do a mcsm mod where it would contain every single block from mcsm
but the process was hard and the guy had no time for that
i mean sure would be good to have some controls here and there yk
idk how exactly
they calculate the volume and pitch
for mob max size
"Made poofs change in volume and pitch depending on the max health of the entity that died."
is that important
no not really
i just want it to be the exact sounds
like not speed up or slowed down
yk
exact okay
so pitch should always be 1
well right now the way i have it
its controlled by the hostiles creatures / friendly creatures sound control in vanilla mc
just keep it default
okay
yes
is the mod using all those
do you care if it requires
another mod for the settings like yetanotherconfiglibrary
okay
wait are you doing the mod?
yea im already writing it
niceeee
thank you ๐
hey cargocat one question
have u ever worked with the stone cutter before
wdym
like as in mods
use it for modding
or do you know how to work with the stone cutter in making a mod with it
idk...that would be odd
hmm
yea it would be odd i thinked abt it
Wym
okay so
rn
the client doesnt know if a mob is alive
i think
so the server has to tell the client that it has died
When you kill a mob what happens
idk exactly but
public void onEntityStatus(EntityStatusS2CPacket packet, CallbackInfo ci) {
if (packet.getStatus() == EntityStatuses.PLAY_DEATH_SOUND_OR_ADD_PROJECTILE_HIT_PARTICLES) {
the server sends a packet to the client
ok idk what just happened
its probably something to do with the selection of random sound effects to play
Test it idk
U said u took a part in this mod?
yes ive tried it
wdym
idk u mentioned smth that u did for the mod
This
dont you got contact with the dev?
no
what i was saying before
that i made the sound play
when the mob died
but there was an issue
the mod would have to be put on the server side
and so like any servers
that dont also have the mod
wont play the sound effect
so i tried making it client only
ill show u
what it sounds like rn
well it crashed towards the end
okay the video didnt even work
I looked at a vid online rn the sound plays imediately after the mob dies
The sfx and particles play at the same time
yeah so u need to have both to play at the same time
I also saw that this
Is for when tools break as well
A whole mcsm mod would be freaking insane
crazy possibilities aint gonna lie
well there are already some stuff
like the wither storm mod
i dont think there is one big mod though
Exactly
And its pretty sad
i wanted a mod once where it would have all the mcsm sound effects all the blocks the cloud style of mcsm the enchantment glint from mcsm the 3d stuff from mcsm the visual effects from mcsm and the poof sound and effects from mcsm
That right there would be an insane mod
And with the 3d crafting too
But the sad truth is no one will make that happen
And no such thing will ever be true โน
okay i got it to work
when mob dies
the sound effects plays with the poof
i think there is a minor issue again
im not sure if the sound event plays at the exact position where the mob dies
it seems to play at the position where the mob immediately died and not at the poof position
i have to go sleep its almost 3 am here...ima talk with u here tmr again
I hope u can fix what issues u are having rn
okay i finished the first version
yooooo niceee
so you willing to keep on updating it?
and if it will be released on modrinth
for what
sure
further updates?..
i got none in mind
NOOOOO
i asked for this
but 1.20.1
months ago
UGH
1.20.1 version ๐ ๐
Legend
I marry you
This will finally bring the storymode vibe of my modpack together
the goat what can i say
i hope the mod is compatible with physics mod
ooo smart
ragdolls or smth on
they drop
exactly
then poof!
lol
yes
ha yeah
read the
thingy
make sure fabric loader is 0.16.13 or later
but you have fabric loader 0.16.12
i could probably like lower it
if it's still compatible
idk how to
no its fine i just need to go to that version
go to version tab
ok i changed it
all good all good
run again
well i submitted it for review yesterday
W
i haven't tried
got cut off
sound effect plays but the particles not so much
my mod doesn't do anything with the particles
both should be set at the same time
oh
it's likely that
the physics mod
removed the particles
and just rendered in a
ragdoll model
of the dead entity
also it's ARR
so it would be hard to try to find a way to fix it
ok so i tried more and when i first kill the zombie i hear the sound and after few seconds the particles beggin to appear
you could hipotethicaly make a option for the sound lenght
has
like
shows the particles when the ragdoll is removed
but i can't really do anything
about that
you mean like
a delay
idk what's that
i don't really know if there is a way to access that setting
from another mod
since it's arr
i can also choose a sound from here BUT i do not know how to add custom sounds...
well idk cause i haven't used physics mod
okay
there's an api but it's only for adding ragdolls to your own mod entities
there's also a pro version ๐
here is a video after placing the custom sound
why on earth does it sound like that..
kill another mob
does the pitch change
it's probably
changing the pitch of the sound
randomly
i uh did and its the same
well maybe it decreases the pitch by a set amount
if it's not random
so maybe you could find the perfect pitch to make it 1 after it gets subtracted
if you want
i could probably add in
a pitch slider
in the setting
maybe that would work
oh maybe
it won't work
cause my mod is not playing
it
the physics mod is playing the sound
i found these idk..
so i have no control over that
could you perhaps join the discord of the physics mod
and try to reach the dev
and ask about the sound stuff
maybe because they're like trying to avoid mentioning selling pro versions
on modrinth idk
or they want you to go through their website first
to find their discord
well then
i don't think they're active solving the issues of users
you're gonna have to wait then
in the mean time im gonna try seeing if changing the pitch on my mod
changes the pitch that plays
uhhh
what pitch
theres no config for that
its just the volume and turn on the mod
i did not add a config for it
because i thought
you wouldn't want to change the pitch
wym wait
wait for physics mod developer response
oh well lmk when he responds then
u could add if u want to rn
i had no idea it would be like that
if i had i would tell you about it
i just realised i read the message wrong sorry
๐๏ธ
i have another question
since u did this mod i was thinking if u could implement other mcsm sounds as well for example the sword swinging or when u hit a mob
i can help you with the files
send em here if u need
im just saying...no presure..
it would be out of scope
for this mod
you could probably do those
with a resource pack
well uhhh
yea yk what nvm nvm
because theres a sfx for the command block
and that would be for the mcsm blocks mod
and same for formidi bomb
hey cargo i see ur editing the mod
yes
the pitch sound thing is with the physics mod fault
oh ok
got anything?
you join and see
wym
the discord server
I cant i got banned
Because i asked for the physics mod pro to be free
That was long time ago tho but physics mod pro is free now no longer locked behind a paywall
if i have anything i will let you know