#Prevent block at specific location from rendering?
8 messages · Page 1 of 1 (latest)
what is the use-case?
I'm rendering a preview of the block I'm holding, but if I for example hold a stair, and point towards a grass, they will get rendered inside of each other.
So I kinda want to stop the actual block at targetPos from being rendered.
it makes more sense to render the block "on top" of the existing renderings, no?
the issue you will run into is that you will need to handle modifying the culling that is done which could cause some optimization issues since you would be telling it to rebuild the chunk multiple times a second
But wouldn't both blocks be visible? Like if you have two non-full blocks with different outlines
yes
That's what I want to prevent