#What are the Capabilities of Server-Side Mods?

14 messages · Page 1 of 1 (latest)

fathom axle
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I understand server-side mods to be mods that run exclusively on the server, without the need for a mod on the client.

I have found a list of established server-side mods on the Fabric Wiki: https://wiki.fabricmc.net/community:serverside_mods. So, I know it is feasible to make such mods.

I would like to know to what extent can I use Fabric to mod Minecraft on the server side while still allowing players to connect to the server with a "vanilla" client. What are the constraints that have to be applied to a mod in order for it to be server-side?

Are there any resources available for making mods with Fabric that are specifically server-side?

(I already have experience programming with Java.)

wide basin
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Common sense

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But really basically you're limited to everything plugins can do on a Spigot server

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It has to be ultimately doable with packets that can be sent to the vanilla client

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That's pretty much the only limitaiton

wild granite
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in spigot its at least a lot harder

wide basin
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You can get your plugin to attach an agent to the JVM at runtime to apply mixins on Spigot/Paper but its work

wild granite
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Ive been using spigot for 5 years wtff maan

dawn beacon
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!!polymer

wide jewelBOT
dawn beacon
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!!mr nylon