#Player jumps when damaged

12 messages · Page 1 of 1 (latest)

gritty socket
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dont you jump every time you get damage?

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is literally a jump? like the space bar jump?

dim thunder
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It doesn't happen with poison effect

gritty socket
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mmm... can you set the damage type? maybe there's a default behaviour you have tu override

void copper
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Add your damage type to the no_knockback tag

dim thunder
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By the way, what is the int parameter in Damage type? I'm using Mojang mappings

glad palm
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which int parameter

dim thunder
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The one in new Damage type()

glad palm
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we don't instantiate damage types

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show the code

dim thunder