#Player jumps when damaged
12 messages · Page 1 of 1 (latest)
Like a small jump from being on fire
It doesn't happen with poison effect
mmm... can you set the damage type? maybe there's a default behaviour you have tu override
Add your damage type to the no_knockback tag
By the way, what is the int parameter in Damage type? I'm using Mojang mappings
which int parameter
The one in new Damage type()
in datagen