#Skull Textures

10 messages · Page 1 of 1 (latest)

proven sail
sweet vapor
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Essentially: ```java
PropertyMap profile = new PropertyMap();
profile.put("textures", new Property("textures", value, null));
return new ProfileComponent(Optional.empty(), Optional.empty(), profile);

proven sail
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I belive there's an already computed value for that texture on the minecraft heads database?

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I belive that would work, right?

sweet vapor
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the hash is the 91c581a8b597692b5b94d3b8beb9c52f56999d62f7395668fac57ac952fe4dc4 here, if you have a value looking like ewog or similar you can pass that directly though

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I personally find it cleaner to use the hash and encode into an ewog-value but it's your preference for which to use

proven sail
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suppose this is what you mean

sweet vapor
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yeah, that's the value