How can I set the DataComponentTypes.PROFILE of a minecraft skull to a custom texture? such as "http://textures.minecraft.net/texture/91c581a8b597692b5b94d3b8beb9c52f56999d62f7395668fac57ac952fe4dc4"
#Skull Textures
10 messages · Page 1 of 1 (latest)
Essentially: ```java
PropertyMap profile = new PropertyMap();
profile.put("textures", new Property("textures", value, null));
return new ProfileComponent(Optional.empty(), Optional.empty(), profile);
I belive there's an already computed value for that texture on the minecraft heads database?
I belive that would work, right?
the hash is the 91c581a8b597692b5b94d3b8beb9c52f56999d62f7395668fac57ac952fe4dc4 here, if you have a value looking like ewog or similar you can pass that directly though
I personally find it cleaner to use the hash and encode into an ewog-value but it's your preference for which to use
yeah, that's the value