#New mining mechanics
2 messages · Page 1 of 1 (latest)
I think theres a AttackBlockCallback.EVENT event that you can use to detect when a player punches/attempts mining a block.
I'm not sure, but I think you might be a able to conditionally cancel the mining. So you could do a check to see if the player is mining with your new axe, or their bare hand, or some other item.