#How to make readNBT function update variables on client?

7 messages · Page 1 of 1 (latest)

grand smelt
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I got this problem that when I read NBT values and set them in readNBT func, it only updates on server, which leads to several problems with rendering like incorrent models and no particles when I need them. How can i fix this?

unkempt quartz
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packets

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actually you might be able to do it with PropertyDelegate's

grand smelt
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i tried and it didnt' really seem to work