So I finally got the water fog to mostly work (basically just had to get the sky to be the same color and remove stars and sun and such underwater). However I am now running into an issue where when the renderer tries to transition between the colors it flashes. I believe it is a result of some of the aforementioned weird fog behavior (when one of the RGN channels is low enough it goes into a darker mode suddenly) and I was wondering if anyone had an idea of how to either smooth out the RGB switching or artifically smooth it out still having the weird jump but using math to make it appear like its smooth.
#Water Fog Transition
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