#Is it possible to change food component of specific item after its been initialized?

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high lichen
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i want to change the nitrious and saturation values depending on one variable in item which can change from item to item.

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i found these methods but i can't find a way to put food components in them

foggy haven
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default food component?

high lichen
foggy haven
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no, i mean default components that are set during item registration

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anything else, you can only set on an itemstack

high lichen
foggy haven
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yes

high lichen
foggy haven
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i don't have one

high lichen