I want to spawn an entity relative to a block based on a location specified in a resource pack and I already have a resource reloader set up and all that stuff, but i can't figure out how to spawn my entity on the client.
This is for a more complex block interaction system I'm working on.
The idea is that the player can click on several small buttons on a block which would all send a packet to the server and the server can perform the interaction. The buttons are actual geometry on the block and aren't flat so I can't just use math to figure out the positions, I've tried voxelshapes but those are useless so I have to use entities for this.
In my case world.spawnEntity is being called on a ClientWorld, but it isn't spawning anything. The code is indeed being executed but there is nothing showing up in my F3 menu
