Replaces (or better: wrap) the internal RNG of Minecraft to try at first to fetch values of Random.org API before resorting to use its vanilla generators.
If a valid API key is present on the config, and there is quota available, the mod will fetch the random data required for the RNG. If there isn't available quota or the game/server is offline or otherwise unable to connect with random.org, it would try to fetch any pregenerated binary files manually downloaded by the player beforehand to generate the values in a semi-true random way; if none of the above is available, fallback to the vanilla RNG.
Idea partially based on KillTheRNG and Faster Random
Download large amounts of historical true random data from RANDOM.ORG's Pregenerated File Archive. This page contains 6,626 files in binary format.