#New Spell, with Particular :)

52 messages · Page 1 of 1 (latest)

hard depot
#

I am currently working on a new spell for zauber and thought to myself, this would look amazing with Particular and it sure does :D

(Particular is the mod that is creating the water splashes. Its made by @thorny plover)

thorny plover
#

do they bounce off the walls? :0

hard depot
#

But if that middle isn't the ground they just continue

thorny plover
#

I swear it's bouncing off the blocks, I keep rewatching it

hard depot
#

It's just the hail stones from the other side not hitting anything and going through

thorny plover
#

hmmm I see o3o

hard depot
#

I could make them bounce tho tiny_potato

thorny plover
#

ice and bouncy reminds me of the worst boss from nuclear throne

hard depot
thorny plover
#

its this lil bastard

#

his bullets bounce off walls, he often flies up then lands down explosively, and when he dies his jetpack will malfunction and he'll bounce around the arena and explode, which has killed me more than enough times 😭

hard depot
#

Bouncing

thorny plover
#

OMG

#

that looks crazy

hard depot
#

Now without infinite bounce

thorny plover
#

:D

hard depot
#

I currently just negate the velocity

thorny plover
#

I think a bouncing spell would be cool

hard depot
#

How do I make them properly bounce?

#

Ahhh my physics class actually could prove itself usefull

#

wait

#

this.setVelocity(this.getVelocity().multiply(1, -1, 1));
Shouldn't this just work 🤔

#

oh

#

not one

#

XD

blissful compass
#

Find the normal, find the angle of incidence, rotate the angle of incidence around the normal by 180 degrees then invert the direction

#

If you want there to be no energy loss

hard depot
#

I want there to be

blissful compass
#

reduce the output velocity on collision by some factor then

hard depot
#

My german and english half of my brain are now fighting, because coding is english but all my physics stuff is german

#

XD

blissful compass
#

If you wanted you could also use the block properties to determine bouncyness, ie if it is broken by a shovel it's not as bouncy as if it would be broken with a pick axe

hard depot
#

And slime would just be very big boink

#

XD

blissful compass
#

Cause things don't bounce on dirt very well but they do bounce well on stone

hard depot
#

Now that I am thinking about it, should ice jump XD?

blissful compass
#

Hailstones do bounce, not a lot but they do

knotty loom
hard depot
hard depot
sly helm
#

WHAT