#Got bored and started messing with shaders again.

83 messages ยท Page 1 of 1 (latest)

plucky finch
balmy kraken
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owo

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somethin strange going on there

indigo knot
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terraria shimmer?

storm swift
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And it's only applied in one spot

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Interesting

plucky finch
leaden geyser
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A library that lets you easily do stuff like this with shaders would be neat

plucky finch
leaden geyser
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๐Ÿ˜”

plucky finch
leaden geyser
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Completely fair

plucky finch
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most of them not related to minecraft at all

dreamy oak
limber shale
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This looks so cool!
I really want to learn how to do shaders, I've started doing OpenGL just do try and go through it

steady hatch
ebon ibex
# plucky finch

Holy shit, you could make a really cool looking time stop mod with this

tranquil moon
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is stuff like this compatible with sodium? this seems really fun to actually make a mod with

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opens up a whole lot of options

steady hatch
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true

near grove
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this looks sick

plucky finch
steady hatch
indigo knot
indigo knot
steady hatch
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satin has been there for ages ngl ^^

indigo knot
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ye just didnt realise this uses satin

plucky finch
steady hatch
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How does it look like if you place a sign with text or glass on the border?

near grove
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like these are cool, i suck at lot in shaders

plucky finch
storm swift
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So satin allows you to apply shaders but only in an area?

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Maybe I should've used a library to do my shaders instead of just doing it directly

steady hatch
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not rly... iirc satin api just makes it easier to work with vanilla shaders like those that you see when you spectate creepers, spiderers and other mobs...

smoky quarry
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The shader checks the depth value itself and creates a 3D reprojection of the image

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You should never edit core shaders, since you automatically lose all Sodium and Iris support for your mod

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(technical reasons)

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but a post shader like this is fine

plucky finch
near grove
plucky finch
near grove
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lol

tranquil moon
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shaders are silly

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this is cool as balls

near grove
plucky finch
near grove
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oh

plucky finch
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basically i mapped pixel positions to the world using minecraft's depth buffer and some transform matrix magic

plucky finch
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lucky i dont need that

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mb it was for someone else

rustic maple
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yo is there a tutorial where I can get into shaders and stuff. I wanna render smooth particle trails like anime and shit. I am currently reading the codes of some mods but if there is better way to learn, it would be cool

steady hatch
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the satin api on github has a small introduction in the github wiki iirc...
https://thebookofshaders.com/ might also help

ebon basin
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Hey @plucky finch this is pretty cool, did you share the mod code anywhere?

ebon basin
plucky finch
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kk

plucky finch
near grove
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one thing i wanna ask that has to do with these shaders is how do you come up with the math to describe the shapes & all that?

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i started learning glsl and well coming up with the math seems quite challenging to even produce some simple shapes

near grove
plucky finch
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a grid to be specific

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when i comes to shaders unlesss you need precision its typically fine to ignore the fact that pixels exist

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at least in my experience

near grove
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mhm

frigid mantle
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how can I write shaders

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this is cool