#A look at the block for my upcoming mod

26 messages · Page 1 of 1 (latest)

flint temple
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I'm crafting a building mod where I have 3 objective

  1. Make a mod with some fun texture to expand building in a creative way
    2.Make the process of getting those block varied like there's Breeze bricks , Coral Bricks and more
    3.I'm making a mod where I will have as much fun creating the mod and building with the mod
trim flame
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those coral bricks would be awesome for underwater builds!

flint temple
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Thanks , I'm very proud of them , right now I'm looking into a way to "wax" them but I need to brainstorm how that "sea wax" would be mad

trim flame
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couldn't it just be waxed with honeycombs? o3o

flint temple
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Yeah probably would be less confusing for the player

olive sentinel
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most textures look good, but those "stone with dirt" textures look amazing

trim flame
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mhm, personally I feel like building block mods should try to avoid adding items if they don't really need to

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making use of vanilla items and mechanics wherever possible makes it easier to blend with other mods in modpacks :>

olive sentinel
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and please make it so that it can be automated in some way (even if making the materials required (coral for example) is not infinite in vanilla (but might be with mods)

flint temple
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I have a coral crafting recipe in the mod so it can work with already existing coral farm

olive sentinel
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even better

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this will be for the new version with autocrafting (in vanilla)?

flint temple
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1.20.6 and beyond I should release it next month if evrything goes well

ruby frost
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looked online and there was a thing on how coral uses mucus as a protective layer when exposed to low oxygen, so maybe u could just use slime balls as “waxing”, which saves on adding an item

trim flame
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oh that's a good idea actually :o

regal scroll
flint temple
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Thabks , those in the middle are blaze bricks they don't emit light but are warm for striders

tall ledge
flint temple
tall ledge
flint temple
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Ohhh I understand now sorry when you said addons I was thinking making the mod into a bedrock addon haha

flint temple
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Not yet I need to link it asap

tall ledge
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and do you authorize me to remake the mod on neo forge 1.21 ? (using all textures)

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i'll give the jar if you wanna publish it on curseforge

flint temple
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As long as you credit I think that could be healthy for the mod having it on both modloader