#DirectXMod

31 messages · Page 1 of 1 (latest)

keen zephyr
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This mod replaces opengl with directx

static musk
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do you understand how complex this is?

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i doubt anyone would even attempt this

hidden mantle
static musk
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not to mention, this will be windows only

hidden mantle
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I would like to play with DirectX12 :clueless:

static musk
flint dagger
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concern
This might be the second concern thread if we get enough people to see it

severe mural
dreamy needle
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no one who wishes to remain on this mortal plane will touch this

gleaming snow
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now, how much performance could this give? or is it net negative

hearty scaffold
true sierra
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They even have nice diagrams

digital belfry
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wait I HAVE AN IDEA

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we have vulkan mod

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and there is dxvk thing

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oh wait

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nvm

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it is in reverse

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its directx to vk

median stratus
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wgpu mod would allow you to do this

steady ore
graceful osprey
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why? Why is the purpose of doing such thing

neon lichen
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thats bout it

winter kestrel
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vulkanmod exists, and vulkan is low level just like directx 12... why would you actively want something that only works on one platform like this?

true sierra
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There is one legitimate reason: some especially terrible GPU drivers on Windows only support the bare minimum (DX11?) needed to get the desktop working reasonably smoothly but don't implement OpenGL.
A driver like mesa (or a mod like this) allows users of those systems to play OpenGL games without having to buy new hardware or rely on software rendering.

winter kestrel
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counter-point: if the gpu is terrible enough to have no support for opengl, what makes you think it would run any better than llvmpipe/software rendering?

true sierra
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Experience with using layered drivers on systems like that?