#Why my particules are like that
36 messages · Page 1 of 1 (latest)
Are you talking about the particles not having a texture?
yes
Do you have a json file for that block in your resources/models/block path?
Can I see that file?
if you want
Which block is this?
its thruster block
Under textures, you'll need to add a line for the block particles, so it will be like this
"textures": {
"1": "betterendgame:block/thruster_block_top",
"2": "betterendgame:block/thruster_block_sides",
"particles": "betterendgame:block/<INSERT TEXTURE PATH HERE>"
},
You'll also need to add this to your compacted thruster block model json because it seems to have the same problem
it dont seem to resolve the problem
it is because in a transparent block ?
public static final Block THRUSTER_BLOCK = createBlockRegister("thruster_block", new ThrusterBlock(FabricBlockSettings
.copyOf(Blocks.SLIME_BLOCK)
.strength(0.1F)
.nonOpaque()));
public static final Block COMPACTED_THRUSTER_BLOCK = createBlockRegister("compacted_thruster_block", new CompactedThrusterBlock(FabricBlockSettings
.copyOf(Blocks.SLIME_BLOCK)
.strength(0.1F)));
also
public class BetterEndGameClient implements ClientModInitializer {
@Override
public void onInitializeClient() {
BlockRenderLayerMap.INSTANCE.putBlock(ModBlocks.THRUSTER_BLOCK, RenderLayer.getTranslucent());
}
}
Even after updating the json files?
yes
The particles are defined in the json files so it should be a problem in there
Can I see the changes you made?
I have made a serious blunder
It should be particle and not particles
My mistake
i go try that
@topaz horizon Did it work?