private static final KeyBinding keyBinding = KeyBindingHelper.registerKeyBinding(new KeyBinding(
"key.cysticsvehicles.flyup", // The translation key of the keybinding's name
InputUtil.Type.KEYSYM, // The type of the keybinding, KEYSYM for keyboard, MOUSE for mouse.
GLFW.GLFW_KEY_SPACE, // The keycode of the key
"category.cysticsvehicles.ufo" // The translation key of the keybinding's category.
));
@Override
protected void tickControlled(PlayerEntity controllingPlayer, Vec3d movementInput) {
super.tickControlled(controllingPlayer, movementInput);
if (this.isLogicalSideForUpdatingMovement()) {
if (keyBinding.isPressed()) {
this.setVelocity(movementInput.x, 0.1f, movementInput.z);
}
}
}
My vehicle just doesnt spawn now that i did this