#Axolotl Armour

69 messages · Page 1 of 1 (latest)

knotty plume
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I've made an axolotl taming mod request before (thanks ramgames for axoamigos)
Now i'm here to request an axolotl armour mod, to be paired with the axolotl taming mod!
They should be dyeable like wolf armour but should simply reduce damage taken instead of invulnerability like wolf armour, since there's no creepers in the ocean and axolotls can already play dead.
Unsure about how you'd craft it, maybe nautilus shells? looking for suggestions :)

umbral bluff
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maybe nautilus shells and a dye color, perhaps with amor trim functionality

knotty plume
umbral bluff
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Fair enough

knotty plume
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yeah I think nautilus shells are good

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they need more uses anyway lol

vague zodiac
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What about turtle scutes

knotty plume
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mb both?

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so like
x=air
n=scute
t=nautilus
x x n
n t n
n x n

vague zodiac
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I would do this but I can't texture

knotty plume
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b

vague zodiac
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I made a version of this

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But it's not really armor

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I just made axolotls carry portable conduits

vague zodiac
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But maybe something else you might be interested in

knotty plume
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maybe I can help texture? or hire someone to do it

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I do have experience with skin making but im not too sure if thatll translate well to texture making

vague zodiac
knotty plume
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I'm assuming I just paint on the axolotl texture, then everything should be in place?

vague zodiac
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1.20.6 fine?

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Seeing as it's a hotfix to 1.20.5

knotty plume
vague zodiac
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Wolf armor also renders a "cracked" level which I assume is a visual indicator of how damaged the armor is

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Wait, you you be okay if I named the mod "Axolotl Amour"

knotty plume
vague zodiac
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LOL At this point I'll have to backport all of the wolf armor assets and armor crack rendering stuff to 1.20.1

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@knotty plume is it okay if I keep it on 1.20.6

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Because this is not working

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||And I updated a version of tameable axolotls to 1.20.5 and 1.20.6 already, so you can use that if you like||

crystal merlin
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At least that’s what most requests from them seem to be for

vague zodiac
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😭 I really don't want to backport wolf armor stuff

crystal merlin
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Then don’t lol

vague zodiac
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And mojang will come after me for using decompiled source code

crystal merlin
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Don’t feel pressured

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Post your GitHub with the 1.20.6 version and if someone wants to make it available for 1.20.1 they can

vague zodiac
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Unfortunately I might give up on this one

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There are just too many render classes to work with

knotty plume
knotty plume
vague zodiac
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Okay I finally got it to stop deadlocking

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@knotty plume

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It uses the turtle scute as particle so that's what I named the armor matieral

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Tell me if you want to switch it to nautilus shell

knotty plume
vague zodiac
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Textures should go under resources/textures/item/axolotl_armor for the item model

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For the armor model it should be resources/textures/entity/entity/axolotl/axolotl_armor (no cracks), resources/textures/entity/axolotl/axolotl_armor_crackiness_low (low cracks), resources/textures/entity/axolotl/axolotl_armor_crackiness_medium (medium cracks), and resources/textures/entity/axolotl/axolotl_armor_crackiness_high (high cracks)
They should all be png files

nova vault
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Is this compatible with my axolotls api tho?

vague zodiac
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I made so many axolotl mods and forgot all about mavm

vague zodiac
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@knotty plume Have you gotten a chance to look at the texturing?

vague zodiac
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@knotty plume

knotty plume
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ah yeah sorry not yet

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ill look into it now

knotty plume
vague zodiac
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Painting over the axolotl then erasing the axolotl part should work

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I put in the blue axolotl as a placeholder

vague zodiac
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@knotty plume did you get a chance to take a look at the textures?