#Make the sniffer not terrible mod

21 messages · Page 1 of 1 (latest)

mighty prawn
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Hi! Just a mod concept based off of a few people's suggestions I've seen on varied sights. I Have the combined Idea of Making the Sniffer WAY more cool, it isn't a game breakingly mod esque change, just a little one.
Make Sniffers sniff the current flowers yes, but change the pitcher plant to being crafted into light blue dye, instead of cyan. The additions will be as follows:
Sniffers Can now also sniff up these flowers (or seeds that become them if specified):
-Cyan Rose, crafted into cyan dye
-Rose, crafted into rose colored dye which can be crafted into rose dye
-pigsface, crafted into Chartreuse dye, has pink petals on texture that can be sheared off to become craftable into majenta dye
-Envy Zinnia seeds, growing into envy Zinnia, crafted into spring green dye
-Hyacinth seeds, grown into Hyacinth, becoming Capri dye
-Bluebell seeds, becoming 2 block tall bluebells, crafted into ultramarine dye
-Lavender, crafted into violet dye
All of these colors are used to dye: to dye sheep, carpet, terracotta, concrete powder, concrete, glazed terracotta, stained glass and panes, shulker boxes, beds, candles, banners, leather and horse armor, fireworks stars, sign text, etc (if possible, made compatible with modded items)
A sniffer retexture, mossier in appearance with the whites of the eyes like pigs and cows.
Sniffers may now be saddled, albeit at their current movespeed so slower than any, have a locator map slot where they can naturally pathfind to specific structures that cartographers have maps for, due to ocean monuments being in water, sniffers naturally float, but if a player makes them move a non-natural way in water, they begin to sink.

The best part? I SUPPLY THE TEXTURES!!! I know, right?! You, yes you, just gotta code it, I'll do the rest. Yes, I know similair riding mechanics for the sniffy boi have been done, but not like this. The dyes should be super easy to code as well.
Thank you for reading!!!

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Oh, right. The textures for all dyed blocks aren't done yet, although I think the dye and glazed terracottas will be the only hard ones, the rest is just a hue change really. So feel free to use placeholders when you have coded it up just to prove it works (if you could be so nice, please dont reuse to already dyed ones so I don't have to nitpick via the names and can just see the single color placeholders)

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OHHHHHHHHHHHHHHH yeah, if someone wants to just code the riding mechanic with maps OR just the dyes and flowers, go nuts!

compact abyss
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i have started working on this, currently just doing plants but i will attempt the modifications to the sniffer, but those might be a bit too difficult for me

can you send the textures you have made so far

mighty prawn
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the pigsface is very very early prototype

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oh ill get the color hexes too

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rose red is #C21E56

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cyan roses just become vanilla cyan dye so no need for that one'

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chartreuse #DFFF00

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spring green #00FF7F

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capri #00BFFF

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#0437F2 ultramarine

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violet #7F00FF

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I have the wool colors somewhere

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lemme get em

mighty prawn
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i dont have each as their own file yet but they are all based off the removed colors from mc classic as they are ancient as is the idea of the sniffer, so these are directly from terrain.png

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13th is rose, 4th is chertreuse, 6th is spring green, 8th is capri, 9th is ultramarine, 10th is violet

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and yeah I know these are different to the jappa textures because programmer art etc etc

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ill fix it later on