#Fully customizable texture based perlin noise block variations.
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Yo this is sick as hell
Yoooo
how is this implemented?
It's a simple custom 2D perlin noise generation function that sets a block interger property on generation. I then use blockstates to provide the different models/textures based on the integer property.
@lapis vessel now do procedurally generated textures that actually look good ๐
you can use the same shit grass does to do it without blockstates unless you want them
Yeah I was thinking colorproviders too but blockstates can have uses
This was just a temporary texture made to be able to visueally distinguish the different states
Exactly, that way I have more control over the texture, model and even the block behaviour.
soil fertility ๐ค
Ye I understood that ๐