#Render everything available?

2 messages · Page 1 of 1 (latest)

fallow knot
#

There are three main way to do reflections in games.

  1. Screen space reflections. They use things already rendered to mimic reflections, it's quite performant, but isn't the most realistic. That's what your shaders are doing.
  2. Cubemaps, where a whole room is rendered to a point and that's used for reflections. This doesn't really work for minecraft
  3. Ray tracing. This is the only way to do fully realistic reflections, but it's slow, especially on older hardware. Bedrock uses this, it'd be hard to get it working efficiently in java.

So basically, you are asking for ray tracing in java, which is theoretically possible but probably hard in practice

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