#Looking for someone to test my mod

10 messages · Page 1 of 1 (latest)

grim copper
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Hi, I've finished the first phase of my mod which adds a new biome, 2 new trees and wood types, glowing wool, and other miscellaneous stuff. If anyone wants to test it, just tell me here what's missing and/or broken.
Note: Needs terrablender and fabric API for 1.20.1 to work
Anyways, here's the full list of features:

  • Glowing wool: craftable with 1 glow ink and 1 wool of any colour except black
  • Glowing torchflowers which emit light
  • Fireflies which spawn around pitcher plants at night
  • Smoky quartz and smooth smoky quartz (creative only)
  • Rotten flesh block, craftable with 9 rotten flesh
  • Autumn forest biome: spawns maple, oak, birch, and spruce trees, along with alliums, azure bluets, glacier lilies and fireweeds.
  • Maple trees: 2 sizes, normal and large, have their own leaves and saplings.
  • Complete woodset excluding boats, wood is a brighter and paler version of birch.
  • Mahoe trees: 2% chance to spawn 1 tree in any given chunk inside a sparse jungle.
  • Complete mahoe woodset, excluding boats, wood is a gray-blue.
wintry rain
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tutorialmod heh

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btw the setting that controls the output file name is archives_base_name in gradle.properties

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buuuut if you haven't picked a name yet, carry on lol

grim copper
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i want to change the name, but then i'll have to go through all the json files and change them too

wintry rain
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well you can change the file name and mod name defined in fabric.mod.json without having to change the mod id that's actually used internally

wintry rain
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oh yeah, somewhere there's an option for doing a find+replace on multiple files

fringe summit
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that would be refactoring

foggy adder
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Careful, refactoring like that doesn't seem to affect file names that aren't Java classes

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Source: tried it recently