So someone made it Possible You need:https://modrinth.com/mod/connector and https://modrinth.com/mod/forgified-fabric-api also it only works on 1.20.1 and you need forge version 47.1.3 i even tested it and it works
#Someone made fabric mods on forge possible
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Nah at most this would bump Fabric back to its roots as LiteLoader
Which honestly is fine with me. I get to develop with the toolchain that I like, and users won't bother me with "Port to Forge ETA????" questions anymore
Yeah but it’ll probably kill fabric the loader itself significantly since forge is literally just all the content
fabric api and development will stay the same but the ecosystem is heavily tampered now yk
it's still early days for it, GitHub said Terrestria works but the worldgen is horribly wrong.
complex fabric mods still require tons of patches to actually work
you can't really adapt mixins to a different minecraft jar automagically
everyone make mixins in your mods!
everybody already uses mixins
lol fair enough
that's like, the point of fabric?
What ever happened to patchworkmc
that you can just patch the game instead of having to use the API
Forge has mixins I thought too now
fabrics mixin fork has additional tweaks
that are very nice to have
and
mixin support != everything will work
well yeah, and that's why connector and architecture actually work at all (although I thought connector replaces mixin with fabric mixin)
point is forge patches game classes, which means that mixins will need to be remade for it
it's not that horrible (and using APIs can make it a bit better to use, see Architectury API), but just directly loading in fabric mods means that these edge cases in which a forge patch changes mixin behaviour or just breaks mixins will need to be manually addressed
Very much in doubt. Forge mainly lives on old iconic mods, Fabric is much more convenient to develop and use, so its not going anywhere
Well nice, now people dont anoning me for a Forge port c:
To prove the point:
talked about this in another server already but this is Not A Good Thing
i give it 4 months before a majority of big fabric mods are intentionally incompatible with Connector
this should've been a tool for developers
making it user accessible is very bad
an unimaginable amount of things will be broken for a while, and it won't be immediately obvious to users
the things that are immediately obvious will likely be reported to the original mod dev as a bug with their mod - not as a bug with Connector
adds loader detection to my mods
well, now I have 2 loaders to not give support for issues that are unique to them
I feel like half the point of using the fabric loader is for efficiency lol
this gives me cardboard vibes
i would be mad supprised if my mod even ran on there
It's supprisingly compatible, but also often breaks with simple mixins due to forge patches
prob not
we had 2 unsvoidable overwrites
where i know for a fact either forge ornmy mod
eont really like it
gonna have to try how horrible it dies
telemetry in mods never went wrong 
mm i should try running my mods there, fun experiment
I do have a lot of mixins in some of my mods, although they aren't the weirdest ones, gonna see how they turn out
@viral fern check this out :p
👁️
It exposes itself as a mod to fabric, so it's just declaring "breaks" in fabric.mod.json
And thats intended
Honestly cool project
Some of my mods already work (Styled Series), but most won't (anything using polymer/sgui is broken)
I get sometimes request about getting some of my mods ported to forge
So this more or less solves that
(for mods that work)
The dev is acutally working on getting sgui/polymer running (dropped these as a joke lol)
Honestly it might be beneficial for fabric
As it makes it the lowest common denominator
By targetting fabric, the mod will run all 3 (4?) loaders, Fabric, Quilt, (Neo)Forge
ok so basically WINE but for minecraft
wouldn't it need to target quilt mods to run them? cus quilt mods don't work with fabric
Fabric mods work on quilt
yeah but sintry connector only translates fabric code, not quilt
But I'm talking about targetting fabric
So by making fabric mod, you could run on all of these
is implementing fabric on top of forge the best way to do that? it feels to me like implementing the forge api on top of fabric would be a better approach
Well, forge has a lot to implement
But so does fabric
Since you need to restore mc to vanillish state
Fabric API has the impl and the api separated, which makes it easier to reimplement the api on top of Forge
Time to run Fabric only mods with Forge
It dies a horrible death
It may be time to rework even more mixins
Someone made it Possible you
need:
We need this in reverse
perhaps i’m crazy but i think a modloader built from the ground up to interface with both would be the best solution
you are crazy
But your right
kid named featurecreep
(/j)
yeah it sounds like a project for when java edition stops getting updates
featurecreep is a mod
if you didn't know
a very bad mod owned by very bad people
that was the joke
:p
oh :iatethosefood:
its goal is to like
let quilt
and fabric
and forge
and bedrock
and.. hoi4
mods run together
its CDN used to be hosted on a website called downwithamerica.com
why are the people bad
and one of its selling points in its logo was "Politics"
its CDN used to be hosted on a website called downwithamerica.com
but not like. in a based way
ifykwim
i dont
mir it's a racism website

https://www.reddit.com/r/feedthebeast/comments/ufst3h/featurecreep_4_a_new_upcoming_multiversion/ heres the original reddit post
the comments are very funny
oh
it also promised compatibility with the dangerzone game
by the crazed orespawn developer
this is the branding they use. top quality stuff
i love coding my liteloader mods to work on hoi4
wow
anyways
this is like
the other type of "make mods work on several modloaders" project
there are The Normal Ones and This
either way its a bad idea imo
theres no world in which its user-accessible and doesnt disadvantage the actual developers
That’s an actual loader
continuity works on forgified fabric api, this is it, the end is near
the Connectedness mod already existed for forge
lol
the Fusion mod exists too
❗❌ ⏰ ⚠️ 🚨
Who needs punctuation
lmao
not on 1.20
also the whole point of connectedness was to port continuity, with connector you can do it as a byproduct, gotta admit that's nuts
It works nicely for what it is tbf
Still bit broken (crashes in places with polymer virtual entity stuff), but thats fixable from my debugging
One of my mods will def crash this, it has over 60 mixins
I'll work on reducing the mixins later tho, I want to migrate to stimuli, will prob use tags to be able to spearate things like interacting with a beacon and redstone (so each has a separate permission)
Agreed, the forge tag system is weird