#Function macros in advancement function rewards
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@surreal pagoda any chance you can push the newest code to github? I was gonna check out how you did this but the github repo only had the basic example mod 😄
it's now been pushed 👍 it's work in progress at the moment; just using a duck interface to pass data from the criterion class --> abstract criterion --> player advancement tracker --> advancement rewards
this allows for stuff, like taking a block position and use it in a command like in the demo, or even taking the UUID of an entity (e.g: killer, or victim) in string form