#Function macros in advancement function rewards

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surreal pagoda
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i made a simple mod that lets advancements pass an NBT compound that contains data (based from its advancement trigger) to its function reward tiny_potato this allows for stuff, like taking a block position and use it in a command like in the demo, or even taking the UUID of an entity (e.g: killer, or victim) in string form

low drum
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@surreal pagoda any chance you can push the newest code to github? I was gonna check out how you did this but the github repo only had the basic example mod 😄

surreal pagoda