#gotta move speed quic
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what lib are you using for this?
the netty codec or the cursed pure java one
isn't netty codec based on libquiche?
how would it not support that :conc:
The netty part doesn't lol
conce
Well I think JCE is broken
Generate a pem file with openssl and try to load it
It doesn't expect the key to have a serial sequence before the key bytes sequence
java moment :trell:
is it just one channel rn?
Yeah where would out of order even be allowed in mc
didn't raknetify do some cursed stuff?
idk
you could try sending chunk data in a different channel
oooo
Walking between WiFi on a laptop
that will be very nice
actually, wait
where are you getting the tls cert from
are you just blindly trusting the server?
i just realized that that would effectively mean that you're encrypting twice
nice
Major problem Rn is client disconnects
but like it would be really nice to be able to designate some type of packet as a different channel
especially if you want to send files over the network
huh?
i actually had a mod idea that would require this ๐
Finally I can have lossy 1080p computer monitor stream
being able to load custom textures onto the server to make 'haircuts' for various mobs
Quic puts multiple streams inside your UDP connection
yeah
I guess when I disconnect the single stream I'm currently using closes but not the parent one properly
i'm not very network -fluent, what exactly does this mod do or what is it trying to accomplish?
the minecraft protocol normally runs on TCP, this replaces that with QUIC over UDP