#`CreativePlus`, a Creative Enhancing Mod (probably)

7 messages · Page 1 of 1 (latest)

remote ridge
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Hey, making a client mod to make being creative a bit easier, this is what I've got so far.

First Image is NBT Manipulation, which I think makes making stuff alot easier
Second Image is the UI design file, and that's what I'm working towards right now
Last Image is the Entity List Menu, not sure if this is useful since spawn eggs exist, but it does allow for spawning weird entities that are only summonable with /summon

I have unique entity placement handlers, meaning that I just made different ways (possibly superior) way to place entities, move them, nudge them, etc. (idea is for armor stands mostly but I can see use cases for all entities)

I wasn't planning to release this mod to the public, because I'm not that good at making mods, mostly making this to assist with my own custom map creation

Also to use this mod in theory you need to be able to run commands, so either op, or a high enough permission level to run these commands, not sure if there's any case where depending on the need for commands could just make it not possible to run this mod

Do you guys think there's anything specific that would make being creative easier, mostly asking datapack and custom map creators, or just people that want to see some improvements for creative workflows in MC

ALL OF THIS IS CLIENT SIDE, the way I get the NBT data for the first image, even though it's client, I just run a data get entity command from the client to the server and get the response from that Entity has the following entity data: { blabla } and wrap it in an NbtCompound, all of this has cases where it breaks, and my code is very unstable and scuffed cause that's how I write xd, I think I might be focusing too much on making this a client mod, I could just make this for both environments and not have to make cursed workarounds, what do you think?

Ask questions, but I am not gonna promise well formed answers, I barely remember half the code I wrote, half the problems and edge cases.

final patio
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Woah this is cool. Can you at least publish source code of this?

remote ridge
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yeah I can try setup a github repo for it, no promises though, the code is very scuffed so it might be kind of difficult to read.

remote ridge
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Also for TLDR viewers, if you have any features that would help with custom map or datapack creation lmk, next I'm gonna add support for block display entities, item display, text display and armour stand posing in game, thats most of the things I WILL implement

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Some ideas that are unsure are painting item maps in game and keybindable commands lmk if you got any cool ideas

deep flame
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This is so useful for mapmaking

hexed shuttle
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to be fair majority of mapmaking is just /summon marker on mcstacker but yea