#Windowlogging for fabric 1.20(.1)
38 messages · Page 1 of 1 (latest)
i think this mod would be interesting for everyone
is a standalone of an old create feature which let's you do this
i would port it myself but idk how to port forge events to fabric
I'm gonna rewrire the entire thing using the other one as a base. Would you like it to also work with glass blocks?
Actually, with the method I intend to use, (which will be more optimized smh) it'll support all glass types via a blockstate
I think block entities might be the way to go instead of blockstates, since there are so many different stair types/states and glass types
Doing it all via blockstates would need a lot of memory allocated
It'll be an internal state which will only be used by a block renderer mixin
And honestly, I could just add a variable to the block itself 
Oh yeah that'll work
I recommend using statement API if you want to do that, it's really easy to accidentally break datapacks otherwise
Also, as 1.20(.1) has been released, it would be nice if it's ported to that version too
looking forward this
Oh thats awesome
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easy solution: just implement bedrock's layers system ðŸ§
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@warped ether sorry for the ping but, are you working on this or did you give up?
Working on other projects currently
alright
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Hope someone try to do this someday
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bmup
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bump please
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