This is mostly to document my failure to progress with my mod.
Premise:
The title explains it well enough already, I suppose. There's some serious dissonance in gameplay immersion with Skif being (as of now)
- always a Loner during the whole story and
- being the only Loner to ever don suits of other factions and
- NPCs recognize Skif as a Loner from 80 meters afar despite him wearing other faction's suits.
This irritates me so much that I purposefully refrain from wearing any type of other faction's suits. Obviously, this is limiting my pleasure while playing the game, so I want to do something about it.
Idea:
A simple retexture of the suit's first person model (torso and arms are 2 different models, I guess) and inventory icon. The textures will be "lonerized", meaning the defining elements of the original suit texture relating to its faction will be replaced with muted olive, brown, grey-ish colors. Every suit will receive a different texture, which will in perceived effect almost double the amount of different wearable suits.
Problem:
My hardware isn't good enough to run the Stalker 2 SDK. Luckily for a simple retexture work it's not needed. Should this mod prove popular enough with my modding skills getting better, it might get updated to different depths.
Organisation:
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Reproduce the incredibly detailed and almost foolproof asset making tutorials of @rbwadle with a test suit.
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If successful, do handful of suits, experiment with the colour schemes, publish an Alpha to receive some feedback.
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Make the rest of the suits based on the feedback and hopefully with a bit of willing help from more experienced texture modders.
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Publish all retextured faction suits on one Nexus page. Maybe keep the files separated by factions.
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Look into the possibilities of having an ingame way of actively choosing between original and retexture (maybe via mechanics blueprints). Create different textures for every suit. (To be continued...)

