Kaimanov Terror Emission 0.4 Beta RDY
Greetings everyone, Kaimanov here.
It’s been quite some time since the last updates — for many reasons. ZoneKit currently has creative limitations, which means it’s still impossible to make the player’s experience truly immersive (we’re waiting for the upcoming sound update).
There were many ideas, but for now, I’ve focused on optimizing the mod — removing unnecessary objects (such as the spark animation on the generators, which players can’t see without cheats), disabling the Mi-24 burning effect (also invisible without cheats), and turning off the lightning at the Chernobyl NPP (they consumed a lot of FPS and were practically never seen during regular gameplay unless wandering around the CNPP with cheats).
So, the decision was made to remove effects that have minimal impact on the player’s experience, which slightly but noticeably improves FPS. Additionally, the PostProcess effect that made the Emission event extremely red was removed. The issue with this PostProcess was that it glitched during cutscenes: when a scripted Emission started, the effect activated, but as soon as a dialogue began, it reset — and then returned abruptly. This caused the player’s screen to flash from red to default, then back to red again.
Will these effects return? Possibly. For now, the goal is to think carefully before making changes. It’s important that during an Emission, the player feels scared and wants to reach cover as quickly as possible.
In the future, with upcoming updates from GSC that include new sound features, we plan to rework the Emission sounds — which will definitely make the game more atmospheric. There are already ideas in progress. Additionally, work on effects will continue, but that’s still in a conceptual stage.
Thank you all!
As the Head of the Group, I’m asking all members (dear players) to test the latest version!
Huge thanks to everyone who downloads, supports, and leaves kind comments.
Kaimanov signing off!