#Kaimanov Terror Emission

1 messages · Page 1 of 1 (latest)

lucid dawn
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Short Description
The modification makes the Emission effect at the Generators more grand and activates the destroyed Generators at the CNPP during each Emission.

Story
The Scientific Research and Investigation Team of Kaimanov discovered materials in a secret laboratory beneath the Chernobyl Nuclear Power Plant related to the power of the Generators located both on the CNPP grounds and in the Main Generator Zone. After studying the documents, the Kaimanov Group increased the strength of the Emission, turning it into a truly terrifying and grand phenomenon for stalkers. Additionally, during Emissions, the previously destroyed generators on the CNPP Territory are now reactivated.

News & Other Mods
Patreon: https://www.patreon.com/c/thekaimanovgroup
Steam: https://steamcommunity.com/profiles/76561199570467457/myworkshopfiles/?appid=1643320&sort=score&browsefilter=myfiles&view=imagewall
MOD.IO: https://mod.io/g/stalker2/u/thekaimanovgroup

Sincerely,
The Kaimanov Group

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Emission at the "Generators" location

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Activation of the exploded Generators at the CNPP

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Important: There may be frame drops. If anyone wants to test the Kaimanov Emission themselves - I'm looking forward to your feedback Dalin

lucid dawn
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The main goal will be to get as close as possible to the reference from the Artbook

peak night
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BRO this goes so hard

lucid dawn
mortal ravine
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Damnnn that looks so good 🔥🔥🔥

ashen kite
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Looks impressive. Will try to take a look in the game

lucid dawn
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Hello everyone, dear stalkers
I have an interesting question for you: How do you envision the involvement of the Chornobyl Nuclear Power Plant (CNPP) during an Emission? 😉

tough lion
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I don't know about the station itself. But for example, if the Iron Forest started to glow and beat, it would be cool. All those substations and wires. It would feel like the Iron Forest is still providing energy to the station)

lucid dawn
lucid dawn
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As for the Generators, we currently need to fix the blue color of certain lightning effects, and after that, most likely, development will begin on this specific Generator element

lucid dawn
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2024 Generators

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God Damn

lucid dawn
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Hello everyone, friends. I'm currently working on the effects during all the stages of the Emission: initial, main, and final. So far everything is going well — the first tests have been done and they’re awesome. I just need to fix a few things, and once I have a beautiful and solid version, I’ll definitely record a video 🙂

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Let me clarify, I’m working on both the Emission’s visual effects and how it affects the player directly. I want the Emission to have a real impact on the player, for example, by applying a psi-emission effect, causing the camera to shake, and so on

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When the Emission starts, it should feel truly terrifying, and the player should genuinely feel its impact on them

lucid dawn
lucid dawn
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The emission has also been reworked. The emission color has been updated, and a screen shake effect has been added (regardless of whether the player is outside or in cover). The main emission effect currently in the mod has not been removed — the video only shows testing of the new effects

tired shoal
tired shoal
# lucid dawn

Amazing, gonna me so much more terrifying to get caught in vs. the weak ass merely red sky of vanilla smile_scar I don't know if even Scar himself would be fine taking a few of those to the brainstem

static dragon
lucid dawn
static dragon
lucid dawn
static dragon
lucid dawn
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Greetings, stalkers - this is the Kaimanov Group speaking.

Version 0.3 Alpha

-Added new Emission effects that impact the player's camera. Now, during every Emission, the screen will shake from its intensity;
-Added lightning with sound effects across the entire Chernobyl NPP area;
-A blue psi-effect has been added to the main chimney of the Chernobyl plant;
-One of the Mi-8 helicopters on the Chernobyl NPP grounds now has a burning effect with smoke and fire.

Trailer on YouTube: https://www.youtube.com/watch?v=qa42S3PZsuQ&ab_channel=TheKaimanovGroup

P.S. Set the quality to 4K - YouTube heavily compresses video quality on new channels! (Subscriptions and likes help make the videos higher quality)

Greetings, stalkers - this is the Kaimanov Group speaking.
We are dedicated to improving the Zone so that every traveler can truly feel its essence and remember it forever. Today’s creation is an upgrade to the Emission - now, the player will experience it much more vividly: lightning strikes across all buildings at the ChNPP, the old exploded...

▶ Play video
static dragon
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flucking sheet, even the chimney? love it man, and if you can upgrade that shockwave/wind effect i would be glad Rad_Sign_Heart

lucid dawn
stoic knoll
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It looks amazing, love those dramatic and intense screen effects. There's a significant performance hit on my end though, dropping from a stable 116 to ~60 in bursts during the emission build up.

lucid dawn
static dragon
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terror is real, love it but there is one thing.. heli on fire is not mi-8 its mi-24 ☝️ 🤓

lucid dawn
lucid dawn
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I’d recreate the burning of the ChNPP and all the helicopters on it during the Emission, I think that would be cool, historical, and awesome. We’d just need to fix the draw distance for the fire and smoke effects

static dragon
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other heli to burn would be great

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near the chimney like in soc

static dragon
lucid dawn
lucid dawn
lucid dawn
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First tests of adding effects from the artbook for this legendary anomaly. I'll be fixing certain things, and I’ve also added a lot more flying rocks and debris. Dust particles and embers flying upward were added to the effect as well. The anomaly will feel more filled and additionally alive

tropic osprey
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This mod reminds me of dark signals emission mod. Also is it possible with the current mod tool to add or make the psi storm.

lucid dawn
# tropic osprey This mod reminds me of dark signals emission mod. Also is it possible with the c...

Regarding sounds - great idea. As for new sounds, I think it's possible to add them, but I'm not sure if you can include completely custom ones. In-game sounds during an emission can definitely be added - it just needs to be tested in practice. Maybe in the next mod update there will be additional eerie sounds, like those used in spatial anomalies at the Generators (Operation Zenith), sirens, and so on.

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Just saw an additional mod — the emission effect there is really impressive! Yes, that's exactly the kind of thing I’m planning to do. That’s pretty much how I envision an emission: when it starts, it should genuinely feel terrifying for the player 🙂

plush moth
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@lucid dawn

lucid dawn
plush moth
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a lot of hacky edits lol

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but getting closer to Trilogy emission style

lucid dawn
plush moth
lucid dawn
plush moth
lucid dawn
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Hello everyone, stalkers. In the near future, all mods will be updated to version 1.6 (although there shouldn’t be any issues for now). Additionally, the Kaimanov Terror Emission mod will get an update with more sparks and so on. I also planned to add an anomaly for the Generators that would activate during an Emission and deactivate once it ends, but at the moment there are some minor difficulties with this.

Furthermore, for all mods that use lightning, I’d like to add more liveliness and realism in terms of sounds. I understand that the effects are already quite a good aspect of the gameplay, but sounds are extremely necessary. As far as I know, it’s not yet possible to add sounds, but this still needs further research. Stay tuned for updates, thank you!

lucid dawn
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Mod ready for version 1.6

lucid dawn
lucid dawn
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Mod update to Version 0.4 Alpha
-At the Chornobyl Nuclear Power Plant, a burning effect has been added for two Mi-24 helicopters (the one near the entrance to the plant and the one near the 4th reactor unit);
-At the Chornobyl Nuclear Power Plant, an effect of the tallest chimney operating has been added;
-The old Generators now turn on gradually, not instantly, just like the original ones;
-The Generators have an updated anomaly: now an anomaly appears similar to the one from the artbook about the Generators. It is created only during an Emission;
-During an Emission, there are significantly more sparks, particles, and smoke;
-The power of the Generators (referring to the lightning) has been added to every cutscene where they are involved;
-The mod has been optimized, unnecessary effects and elements have been removed.

plush moth
lucid dawn
plush moth
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nice i always wondered if it was possible but never tried

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have you tried 0.4 with DWO already? id like to see how it looks. And if i understand correctly you modified NS_VybrosInside now?

lucid dawn
# plush moth have you tried 0.4 with DWO already? id like to see how it looks. And if i under...

Yes, I installed the VybrosInside you mentioned. I can’t say it’s exactly like yours — I just set it to x4 of the default values, and I liked it. I’ll also check what values you use, it’s just that your mod takes quite a long time to load for me 😄

Version 0.4 works with DWO just great, I haven’t noticed any issues. Maybe some people will, but I haven’t seen any myself. I’ll also need to take a look at your implementation of the Emission Corona — as I understand, yours is larger, while mine is implemented differently. I’m just curious whether that will have a big impact on FPS

plush moth
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that looks amazing my dude whaaaaaat

lucid dawn
plush moth
lucid dawn
plush moth
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also if you used my new vybros, that mean its using the waves?

plush moth
lucid dawn
plush moth
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sounds good

lucid dawn
lucid dawn
lucid dawn
# plush moth tell me

To make it as a modification, but honestly I don’t know how to do it — so that the PDA doesn’t work during an Emission. This was shown in one of the first trailers for S.T.A.L.K.E.R. 2

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No Signal

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So basically, during an Emission, rules need to be set to create a separate PDA state in which it cannot be used

plush moth
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yeah that seems beyond what i know

tired shoal
lucid dawn
lucid dawn
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Kaimanov Terror Emission 0.4 Beta RDY

Greetings everyone, Kaimanov here.
It’s been quite some time since the last updates — for many reasons. ZoneKit currently has creative limitations, which means it’s still impossible to make the player’s experience truly immersive (we’re waiting for the upcoming sound update).

There were many ideas, but for now, I’ve focused on optimizing the mod — removing unnecessary objects (such as the spark animation on the generators, which players can’t see without cheats), disabling the Mi-24 burning effect (also invisible without cheats), and turning off the lightning at the Chernobyl NPP (they consumed a lot of FPS and were practically never seen during regular gameplay unless wandering around the CNPP with cheats).
So, the decision was made to remove effects that have minimal impact on the player’s experience, which slightly but noticeably improves FPS. Additionally, the PostProcess effect that made the Emission event extremely red was removed. The issue with this PostProcess was that it glitched during cutscenes: when a scripted Emission started, the effect activated, but as soon as a dialogue began, it reset — and then returned abruptly. This caused the player’s screen to flash from red to default, then back to red again.

Will these effects return? Possibly. For now, the goal is to think carefully before making changes. It’s important that during an Emission, the player feels scared and wants to reach cover as quickly as possible.

In the future, with upcoming updates from GSC that include new sound features, we plan to rework the Emission sounds — which will definitely make the game more atmospheric. There are already ideas in progress. Additionally, work on effects will continue, but that’s still in a conceptual stage.

Thank you all!
As the Head of the Group, I’m asking all members (dear players) to test the latest version!
Huge thanks to everyone who downloads, supports, and leaves kind comments.
Kaimanov signing off!

lucid dawn
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New screenshots for the mod (in 2K, I bought a monitor :D)

lucid dawn
lucid dawn
plush moth
lucid dawn
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Mod updated for version 1.7, if you have issues - contact plz in chat

sharp bolt
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I adore the blowout siren and the added detail of the terror emission, actually makes them feel frightning just like in Clear Sky.

However when a blowout is about to start or ongoing, even if I'm far underground my screen shakes so much that it's impossible to fight.
Can this be dialed down or can a version be introduced without the massive amounts of shake?

lucid dawn
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Hello guys, i see problem about version 1.7.1, ill fix this after install update for Zone Kit and game

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Just wait, today or tomorrow all mods must work on 1.7.1, stay tuned

lucid dawn
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Hello everyone, stalkers! One of the nearest tasks I see is publishing modifications on consoles, so in the near future I’m planning to review all mods, potentially make major/general fixes, and publish them in accordance with the console regulations! Stay connected!

lucid dawn
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Hello, stalkers. Mod updated to version 0.4.2

Changelog:
-The glowing tower anomaly at the Chornobyl Nuclear Power Plant has been removed.

The current version will be sent to GSC for porting to Xbox Series X devices.

lucid dawn
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I’ve submitted a request to upload the mod to Xbox Series X. Please wait 🙂