#🔩┃trilogy_modifications
1 messages · Page 87 of 1
the good thing about trying is that its from scratch. so I can retry copying the right things over and retrying until it works
alright that loaded up with the aa2 menu screen but the actual menu is transparent i cant click or see anything
correction - i can see the menu options , they were just in black text , you just have to hover over them
maybe the other way of doing this would be to just install aa2, and then delete the gameplay files lol
becuase this is not working. just crashes.
i do like mostly all of the mods in aa2 they use, the weather, music, weapon overhual, sounds, just.. not. some of those gameplay changes. thats all.
thats the problem.
so this is a complicated task, but I wont rest until I have tried everything.. aa2 with gameplay changes removed. there has to be a way to figure out which files they are.
you can try AMK Autumn Edition maybe, has AA2 graphics but less of its gameplay
there was something i didnt like that i read about it let me find out what that was because i am aware of it
i actually saw one of your old posts somewhere regarding it. i know it was you. because of the arnold red heat grav. heh.
" cocainum "
yeah that's me
amk 1.4.1 even has that bullet crack sound modification im looking for too
- Autumn Aurora 2.1 (almost everything other than artifact detectors) i think iwas confused when i read this in the description of amk 1.4.1
less of its gameplay, but what exactly was transferred over.
it dosnt say.
I don't think it's "hardcore" like AA2
ahhhhhh
ohhh wait this is what turned me away from 1.4.1 AMK
- Bleeding is now at AA2 rate: 6x the old rate
thats in the description
that's what i dont want
there must be a way to edit that to vanilla
parameters
all i can find is 2015 RMA 1.1 AA 2.1 on moddb is that it
This is a merge of RMA 1.1 with Autumn Aurora 2. It contains all
of RMA and almost all of AA2 (other than the CoP inventory and sleeping
in beds). It also contains the following additions:
- ZRP fixes and ABC Sleeping Bag
- AMK 1.4.1's inventory screen
this one dosnt even say if they merged the aa bleedrate
I have been reading around and I see that some people have mentioned that using AA2 has high risk of crash past millitary compound. maybe it's best I either just try to fix that ogse crash issue I had or not use ogse and call it a day otherwise i will be sitting here all day long trying to get that aa2 look that i want but i dont think it is possible without using aa2 or amk.
it would be a shame to go through my first playthrough just to crash towards the middle or end and save corrupt.
so i need to do this right.
I'd just use OGSR engine then with photorealistic zone 2, it's better anyway
as for your issue with it
make a shortcut to xrEngine.exe and add -steam to the target
hey
does anyone how to spwan itens in inventory?
example
spawn ak ammo in both CoC mods
i am using them for base for a creation of a mod
you need a spawn menu mod
see if there's one integrated by pausing the game while playing and pressing F1
oh no, i did have the working shortcut with -steam, and it still crashed. it crashed when I spoke with Sidorovich about one of his side missions.
and then when i tried to google for a fix. all I could find was to update dll's.. but they are already updated.
that's odd
I reloaded the game and then spoke to him again, it didnt crash. but then I was worried that this will happen again later in the game crashing.
perhaps not. perhaps it will be fine.
maybe just a little reload like that fixes it.
I have CoP installed also.. and I could never figure out a crash I was having there. Whenever I tried to fast travel to Jupiter.. crash.
cop seemed more crash friendly with mods..besides that.
its still installed its just sitting ont he side.. i was told to play soc first so i am.
ill have to figure that crash out once i return.
All these crashes in stable things suggest there are probably issues with your computer build, OS/disk/registry issues maybe
i am running Win 10 , do stalker games typically have issues with it ?
no
I've got a strong build, registry maybe.. constantly using cc cleaner for reg fixes
most of the time crashes for me relate to a simple missing dll file, update, or just conflicting mods, since i am always trying to run more than 1 mod.
thats with any games of course the more mods you run the more problems
https://www.moddb.com/mods/stalker-anomaly/forum/thread/crash-when-fast-travelling-to-jupiter it seems this has happened to others before
Discuss the topic "Crash when fast travelling to Jupiter" in the Support S.T.A.L.K.E.R. Anomaly Forum.
but anyways thanks for helping me figure out what I should do with soc, everything is running on the engine no problem so far. hopefully i make it to the end without a corrupt save. ill make backups.
if you didnt help me i would have been sitting here all day trying to get the aa2 shaders to work ripping my hair out. lol
@green gorge THANKSSSSSSSSSS MY MAN

man i am idiot
wait
make this better
i tried to use the spawn menu mod
when i was working with CoC 1.4.2.2
just curious Jester. So what exactly is the deal with stalker 2 ? your prediction at least.. single player still remain you think ?
Single player is a given, will probably take a bit from Metro due to its mainstream success, will not be a very "hardcore" game, will have some amount of moddability, will have subpar writing quality, will be pretty
I hope there's no damn crafting focus
so basically you think it will migrate into a more, modern style of game.. as we have been getting past few yrs.
right
exodus was not that bad. i liked exodus. of course many things wrong with it but it was good for 2019.
could have been something much more though.
I predict NLC 7 will remain the best thing in the series
and yeah Exodus is deeply flawed on every level
but not terrible
yes
ohh okay i see all of your comments on moddb there. and question question about aa2 i forgot to ask earlier, 5 yrs ago when you played it, were you able to complete it all the way through without crashing ? or did it give you problems. just for my knowledge for the future in case i want to try it on a second playthrough.
because i did see alot of comments with it being unstable here and there.
Nah I didn't try to complete it since I didn't like it
what did you not like about it exactly ?
i remember when i tried it, i was winning gunfights. but only being able to use medpack to heal is a wild choice to throw in there. that really messed things up for me, a newcomer, not knowing where to even find them yet.
even for an experience player i'm sure they end up using console command to give themselves med kits lol.
I didn't like the visual style, and other mods had better A-Life and weapons and shooting and other gameplay mechanics
yeah i think they really screwed alot of the mechanics and parameters up, good to know someone experienced thinks the same lol.
it seemed like most people in comments and forums like the " realism " approach but if your going to modify for realism. it has to be done right. not outrageously messed up.
isn't Misery a realism mod ? how's that one ?
Misery is the result of a bunch of kids going over the top at what they think is realism, but actually it's just bloated artificial difficulty
It's also much easier than NLC
If you want to carry around hundreds of scrap items for repairing equipment, and dozens of stuff to cook food, that's your mod
Equipment Repair Simulator
the soundtrack sounded pretty good i checked it out on YT but yeah the gameplay dosnt seem too great.
the o,g ost does seem perfect enough though really.
especially pripyat night.
i wonder if they will rehire him for stalker 2 composition
NLC 7 has mostly vanilla OST from SoC and CS, plus one or two new ambient tracks that are exceptional
right
NLC 7 and OGSR mod (not the engine) are the best mechanically, though between the two NLC still wins overall
and NLC was the first mod to actually add an inventory filtering system as far as I know
i spent 2 hours trying to figure out how to get up the hill in the Palteau sidequest in cop LOL
plateau lol
yeah ill be playing with ogsr for hours tonight so ill see how it really is
functional and ready to go
NLC has that weapon overhaul going on ?
i saw it but I ignored it, figured vanilla weapons are best for first playthrough. i don't know.
ahhhhh i see
vanilla guns but much higher quality
should I use it ?
I definitely recommend it
alright ill grab that.. maybe it has better sounds than jamms weapon sound pack.
does owr3 come with bullet crack fx ? prabably not
i've got an odac amp with beyerdynamic dt1990 pro cranked up I hear everyyyyything its incredible. with a mod that fixes bullet sound fx to more realistic.
I really hear bullets whizing and all.
nah
she what
what's IA
AMK and OGSR are some of the main ones
strange how on renderer_r4 with ogse before I was able to hit 144hz and now today as i reinstalled ogse , with r4 only 50-65 fps , 4k
maybe i didn't install everything correct last night when i was getting 144hz
with gsync its okay at 50ish fps but it still sucks
agh, better than vanilla
Time for RTX 2080 Ti
yeaaah i THINK so
1080ti hybrid overclocked with the help of Steve @ gamersnexus not good nuff
we broke the record with oc'ing this thing.. not good nuff though , not good nuff .. for 2008 stalkerrr
on low 4k .. at least i can get over 100 fps though .
with aa at max n all
should i even have aa at max ? does it even matter ion stalker, i cant even tell
and if i put it too, or 2x, i dont even see a diff in fps so i dont know
at medium ill render 70-85 fps, max forget it, low 50-60
hold it.. did OGSE remove auto reload ? or was there no auto reload in vanilla also
auto reloading guns
i went to cop and noticed there is auto reloading
not that its a problem,. i can adapt to just simply taking cover harder to reload
i have no auto reload i'm reloading guns manually when they run out of bullets. i'm not sure if this is the way soc is suppose dto be or not.. i dont remember it being this way,.
i saw this comment on some thread Hadrian 11 years ago#8
Handguns mean you have to carry separate ammo and it takes up weight. Plus most handguns in the game are inaccurate and weak, especially compared to rifles. I've never gotten killed because I had to reload. Not to mention you have to reload all the time anyway when you use up a magazine.
If you're getting killed because you had to reload then you aren't playing the game properly. Use cover, shoot from a distance, and buy a better suit. A handgun isn't going to save you when you're up against enemies like Monolith.
so i guess you do manually reload in soc
its okay.. its just weird.
becuase in cop the guns auto reload.
anti alalaising was ruining my fps, i accidently had it all on. now 144hz on maximum settings 4k.. I didn't know aa was bult in ogse, my mistake there.
but manually reload is fine, i can adapt . just shocked nobody made a mod for that to autoreload.
These are some impressive features
I mean seasons, mag pouches, weapon jamming and whatnot
I thought Anomaly was the OG, guess it might be the right time to switch sides
Neither are OGs but both innovate
Too bad both are freeplay mods without real content
If you want to see some really cool features, look at one of the mods that seriously inspired Dead Air: NLC 7
Fun for a little while for sure, but they get old sooner rather than later for me
I mostly play NLC 7 which is like a 100+ hour story driven mod
a "hardcore survival" mod like Dead Air, though both have very distinguished features
STALKER Discord: https://discord.gg/gyMdq3a
In this video I demonstrate how the inventory in the mod NLC (New Level Changer) 7 works. I try to be clear and to the point with each category in your inventory and everything you can interact with. If the video moves too quickly ...
so what should be the chronological order I play after SoC ? I see different opinions on reddit.
If you start with SoC, then definitely play CS next and CoP last
There are only two acceptable options:
-
SoC -> CS -> CoP (release order)
-
Do basic research on the background lore without spoiling anything -> CS -> SoC -> CoP (chronological order)
is there an engine for cs as well I can get ? what are your reccomendations for first playthrough for that ?
I recommend STCS 2.6.3 Redux + Atmosfear 1.3
roger that, yeah might as well finish soc first since i've got that up and running perfectly already and just about to cross that checkpoint.. and for CS we will deal with that once I get there.
have you tried the cop remake v3 yet
a video pop;ed up this morning in my feed for it looks pretty good
No, looks like the creator doesn't even bother listing what mods he combined
this is the only way I'd play regular CoP
https://www.youtube.com/watch?v=0Qg4MSwLCJc
Yes, even on your first playthrough. At least for the games that are moddable.
Mods used: Atmosfear 3, Absolute Nature 4.04, Absolute Structures, and most of all STCoP 3.2. Story/dialogue are untouched, just much better visuals and shooting mechanics.
Had to reupload this t...
holllly smokes that is one hell of a change there
what the heck is with the starting pistol in soc being so underpowered btw , i know they start you off weak and all.
the groups in the starting area walking around. shot at them with perfect accuracy they dont even flinch.
i wasnt understanding that.
only bother aiming for the head
and then one of them were just turned sideways shooting in a different direction, yet hitting me. i wasnt understanding that.
ahhh , copy.
should I get ZRP for this soc playthrough ?
it doesn't work with OGSR engine I think
ahhh
i've noticed alot of these big mods fix accuracy
I knew something was different that time ive tried aa2 with aiming . was more accurate to my shots
I could get used to the vanilla mechanics.. unless you suggest something for me.
You should see how bad vanilla Clear Sky is; rifles are literally less accurate with less effective range than airsoft guns, and it'll take up to 3 shots at point blank range with a sawn-off shotgun to kill an unarmored bandit
I typically would feel guilty using a mod that fixes aim to be more accurate, but if your implying that its kind of broken from the gecko. go ahead and tell me what to get lol
im not sure if mods like zrp and aa2 just change parameters like i see some people reccomending to those on reddit who have made posts about accuracy, or if they jsut used a specific mod
AA2 changes it, ZRP doesn't at least not by default
SoC isn't that bad in that regard
do you use something or do you just roll with that vanilla aim
Well I haven't played vanilla SoC in 10 years, but the thing is if you want a mod that alters the aim you'd be playing a different mod entirely than OGSR engine+OWR 3+Photorealistic Zone 2
ahh i see
Next year I will make a new "newbie pack" for SoC but too bad it's not ready right now
it'll basically be OGSR engine + Photorealistic Zone 2 + weapons from New Arsenal 6 with 3D scopes
I'm going to reverse engineer it from another mod I'm making
i guess ill just have to deal with the aim then for now, i mean im a competetive player.. i can get USED to it. itsjust strange how im aiminmg perfectly at them and not even a flinch . itslike theyre t-800's .
like little pellet bullets hitting them , no big deal just brush it off
It just means the bullets are missing
thats what im thinking too
i didnt know there was bullet deviation
which isnt a bad thing
i just have to learn the pattern
It's not even a pattern, it's random
Yes, it's a pretty good system
Guns do not shoot perfectly straight in real life either
good point
whats thiss
never tried it
ohh okay so you need to play on master difficulty for increases chance of bullet hit, i see. is that what you play on saint ?
so its kind of similar to a dice roll... like the way it is in knights of old republic, in a way.
oahhhh okay i see , i have it in stalker difficulty right now wasnt sure if that was right or not
i see
i was reading alot of conflicting things. alot of people on reddit seem to have been confused giving false information about accuracy
so say if I try a different mod build that dosnt involve ogsr engine. a nice visual overhual where new arsenal 6 would be compatible ???
problem with ogsr i dont like i found out today is that its incompatible with too much
i ran into this problem with Morrowind's engine overhual as well, and ended up uninstalling that.
engine overhuals have alot of mod incompatibil;ity . thats the only problem with them.
i tried to add something and it just kept crashing ogsr, i tried to remove the mod i installed, and it was still scrwed so i just reinstalled the game ill start this over.. theres got to be a different approach to overhualing without ogsr.
i was trying different " accuracy " fixes from game front , i didnt even think any of them really worked. i think ogsr was blocking them anyway. eventually, i tried one with more downloads i saw. and that took a big crap on the entire config for some reason and wouldnt let me load the game anymore no matter what.
when i uninstalled the Morrowind engine overhual i remember, i found a much better way by combining different mods. it ended up looking better and i had all the mods i wanted. because no incompatiblity.
like i want that weapon overhual, an accuracy fix, and visual overhual.
stalker in general isn't a game where you really use multiple mods since they always conflict with each other and the engine is not designed to be modular
I've never seen anyone have an issue with SoC weapon inaccuracy since it's not bad there, only CS
with SoC I still went around headshotting everyone with that starting pistol
i think its just the pistol is crap that you start with
hmm
im just not aiming for the head proper then
forget accuracy fix then
i understand
well what other combination can i try here without ogsr what was that big mod again
Hmm, the mods friendly for first timers that improve weapon accuracy are generally rather outdated, the ones that aren't are not good for first timers
I mentioned NLC 7 yesterday but that's basically an entirely new game
that's only a machine translation
so yeah I suppose most first timers stick to vanilla accuracy pretty much
the exceptions would be the ones who used AA2
i really could have been fi ne with aa2. but only using med kits and u cant even eat food or anything else is the only way to heal , and that damn bleed rate x6
its a shame because i liked everything else about it
unless theres a way to modify those 2 parameters after aa2 is installed....
but i dont think there is
you were also concerned about late game stability with AA2
i did see some comments like that
but im not sure how true that is it was just a couple people saying that
they could have rolled an update since they said that too
Downloads86,540 (26 today)
wow , thats autum aurora 2 downloads
it cant be that bad
maybe im wrong about that med kit only for healing thing maybe im misunderstanding that and its not true
as for bleed rate i bet theres way to edit that to normal ill just have to figure it out
https://www.moddb.com/mods/dynamic-shaders whats this this looks maybe better than aa2
looks better than ogse
Dynamic Shaders 3 does some interesting things but the end result is awful, it's the video game equivalent of "Hey look at me I can play around with a camera" or "I can play around with photoshop"
In this case "I can play around with shaders and create/overuse popular lens effects that have no place in an FPS game"
But
If that's what you want, you can use it as a base
usually theres a way to remove lens efx, but i only know how to with enb
ill take a look at it
there's a file that controls that not unlike ENB
ive got it running and it does certaintly look much better than ogsewith photorealistic but there are these strange framedrops going on. getting 144hz on 4k maximum but out of nowhere its dropping to 55 and then shooting back up.
the only glare i see is the sun glare effect which was there in the setup we had with ogse
theres also a little grainy effect going on and theres some blur, not really favorited. ill have to try to edit that out.
but these frame drops are weird. other than that the palet does look maybe better than aa2. which is more darker and gloomy than this. but this is darker than ogse with the colorful setup we had.
yes it's too dark I think
dynamic shaders 3.0 that is
OGSR engine looks in between SoC and CS
ogsr was way more stable at 4k and because of that. i think ill have to stick with it and ride it out until the end call it a wrap, with the setup we had.. and i had the gun sound fx mod which sounded decent. it was fine.. 144hz stable with that setup 4k.
renderer_04 made a huuuge difference ins tability with aa off
yeah DX11
yeah your right things were brighter and more clear.. grain fx and blur fx suck.
at 4k with the acer predator x27 i need all i can get with stability its important to not have massive frame drops. even though gsync does a good job, still.
in large gunfights gsync wont save you from that screen tearing which will mess your accuracy up.
G-SYNC will always prevent screen tearing actually (assuming it is actually always enabled)
and i bet this monitor is going a LONG way with making this game look much better than it would with my rog pg29q... even if a game dosnt support win 10 hdr 1000, it still works. like i just finished kotor 1 last week and it looked incredible vs the 1440p rog swift.
its expensive monitor but i only got it because black friday i found a good deal so i didnt pay anywhere near real price..
Yes it certainly helps a lot - 4k will reduce so much aliasing and produce a much crisper image
oh yeahh
Do you use its local dimming feature?
hdr mode ?
and wait till you see this mod on your monitor
local dimming should be separate from HDR, but I don't know what it's called in your monitor OSD
let m,e see
is that cs ?
and it's not as good
that's an SoC mod on OGSR engine, not released yet
but it is the best looking mod I think, certainly from an artistic point of view
whens projected release ?
"2077" lol
it was slated for this year until very recently, 2077 is of course a Cyberpunk 2077 reference since the creator is a big fan of CDPR I guess
I'm sure he's in this discord too
yes he is
online right now too
you see this exDeModer
I am shilling your mod
too bad its not really now when we need it most
but this is the right time to play through these stalkers i think with stalker 2 upon coming
i have to get through them to be ready
i was playing rdr2 but i just said ahh screw it let rockstar patch it performance really is bad.. figure id just get going with stalker now.
im looking for that setting on the x27 im trying to google i cant find where it is
They're not gonna get RDR 2 running any better than it currently does, and yeah even an RTX 3080 Ti (aka next gen 2080 Ti successor) will struggle to run it at 4k
Of course a lot of settings can be turned down to high or even medium and look nearly the same, Ultra is just very much a no compromise deal in that game but also its multithreading for some reason hasn't improved from GTA V
i thought maybe they wouldn't lol but stalker is way more INTERESTING anyway...especially when i drink vodka saturday nights.. stalker would be the more fun and immersive choice while intoxicated. LOL
rdr2 just.. ahhhh it just wasn't giving me that charm rockstar used to deliver.. i'm sure it gets good.
rdr2 I was running 4k in the ultra ( low ) range of ultra. 50-65 fps. it wasnt terrible but during gunfights it was not the best.
the 6700 @ 4.7ghz with the 1080ti hybrid does a lot... but yeah, i guess times are just changing and i will HAVE to upgrade.. but that 2080ti upgrade that price for what you get is a little upsurd.
a lot of people were complaining about freezes and crashes in rdr2 i didnt get any of that.
I'd upgrade the CPU before the GPU in your case
since 4 cores is really cutting it close with modern AAA games
or at least they'll benefit from more
yeah , yeah i will upgrade this entire rig thats on the plan for next.
yeah ill prabably need new ryzen.
Ryzen is the way to go for sure
I went from 5 GHz 8700k to Ryzen 9 3900X and the Ryzen had some big wins in games even, including some old games that only use 1-2 cores
better IPC, more cores, more efficient, better everything
stalker doesn't care though
6700k, 8700k, Ryzen all the same in it
yeah amds on top right now theyre killing it
did you say you think stalker 2 will be performance heavy on new setups ?
and i forgot to ask how are you so sure that the rumors of gsc making this full online only false ?
it would be hard to believe they'd do that
That's fake news for sure
I do predict it'll be performance heavy though, big game and I'm sure it'll look good
I predict UE4
no, in fact very few UE4 games are moddable, but it can be done they just chose not to
GSC has confirmed stalker 2 will be moddable
to what extent we have no clue
hmm
Recent versions of UE4 have improved multithreading but not sure if they benefit from Ryzen or not, in the past they preferred Intel
and they heavily prefer NVIDIA
local dimming on the osd on this x27 may be SDR variable backlight
yes that's it
unless its automatic for HDR 1000 which i just ended up keeping on
i think the hdr 1k is better than sdr on this specific monitor since its real hdr. ive compared so many games with it on and off, photos and all
with hdr1k at full brightness its really nice
lol sounds like you're blinding yourself
HDR 1k mode probably sets it to DCI P3 color space
and yeah I would wager it turns on the local dimming
im really not , its not bad at all. only a white backround like opening a folder at max is almost blinding at night. on the pg29q brightness at 86 was blinding
but with hdr mode on x27 full brightness its okay
yeah the local dimming will help matters
i;'ve tried a few monitors this year new ones and i sent them all back and then i finally stuck with this x27 , this one just blows every single one of them out of the water
The only technically better monitor than that is the 35" ultrawide one which is like $2500, but it sacrifices resolution so isn't better in that regard
i saw that on amazon that price is ridiculous
All monitors are overpriced, for SDR Vizio has $500 or $600 4k TVs that annihilate every monitor in SDR performance for entertainment use
i had the first 200hz predator 35' that one was good but it was only 1080wide
yeah the Z35, that must have looked bad due to 35" 2560 x 1080, low PPI
it didnt look too bad but 1440 craps all over it
I'm ditching monitors for good and getting an LG C9 or the upcoming C10 if that's out in March/April
55", those are their OLED TVs
i can imagine the response time will be wildly high
C9 response time is under 7ms at 120 Hz
holy smokes
but it will be annoying to try to run games on that size will it not ?
especially older ?
like stalker
it's 4k, most games have widescreen hacks that support it now
all the ones I care about will run at 4k
including stalker (no hacks needed)
Oh I see now you asked about response time
OLED response time is 0.1-0.4ms
ive noticed though with 35' monitors they become too difficult to track targets
its not so much that it becomes difficult its just
the range, the reticule. aiming is more problematic.
you notice it most if you play a competetive scrim or match in a game when playing against live people
yeah you have to move your eyes across the screen more
27 seems to be that sweet spot, if i go larger im worse
ultrawide is only for "immersive" first person gaming
that's what I have now in fact, and I only got it because it was the best high refresh rate > 2560 x 1440 VA monitor at the time
people complain thtat the x27 should be 34' but i think this is good. its true 27. a little bigger than the rog swift 27, thats not real 27
i thought it was until i got this
once you go ips its true that you dont want to go back
I hate IPS
tried to go 1440p 1ms non ips and i just go back to ips every time
ips glare on the pg29q is not good
but on the x27 its not nearly as bad. ips glow.
very minimal with this one
Yeah since you use the local dimming, that mostly eliminates IPS glow
yep that has to be it
I had the XB270HU before this
Still, I take issue with local dimming on LCD. I always notice the clouding/haloing
384 dimming zones is insufficient
even 768 would be
ahhh yes many good competetive players use that one
i always like the quality with the predator models always
and that x27 fan issue they complained about for a while thats gone they eliminated that
its there but no sound
https://www.moddb.com/mods/old-good-stalker-evolution/downloads now which files exactly do i need ? maybe i was using the wrong ones to begin with i need to make sure with you here. there are so many files.
Browse Old Good STALKER Evolution mod for S.T.A.L.K.E.R. Shadow of Chernobyl files to download full releases, installer, sdk, patches, mods, demos, and media.
that's outdated
Honestly I don't know what you were using before, I thought you were using the OGSR engine you got from github release
Out with the old (OGSE) in with the new (OGSR)
LOL
what the heckk how did i get confused
so its this one
that's actually a full fledged modification that expands the story and adds new locations and mechanics
the naming is confusing
OGSE 0692 = it's equivalent to AA2, doesn't touch the story but adds new mechanics and graphics and weapons and balance
OGSE 0693 = full fledged modification with expanded story, new locations, engine customizations, items (weapons/artifacts/gadgets), tons of new mechanics and rebalancing and everything else
OGSR mod = DX11 64-bit version of OGSE 0693 with additional new content
OGSR engine (you can only get this on GitHub) = updates SoC to use the newer DX11 64-bit OGSR engine, but makes no content changes to SoC, just an engine change like OpenMW for Morrowind
STALKER_OGSE_0693_OGSR_Engine.exe
this is why i got confused
it has ogse and ogsr in the file name
so just the green download button and thats the only file i need ?
ogsr-engine-main.zip
damn readme's in russian
ahhhhhh-ha
extract that to the SoC folder
create a shortcut to bin_x64\xrEngine.exe to run it, but add -steam to the end of the shortcut target
should be
yep thnks that worked. so photorealistic zone only pretty much right.
and i should be good.
i dont even need that sound fx pack. i can tell ogsr must have added sounds.
copy
i want to see some of your gameplay so i can watch how you play exactly and learn from that
if i see you playing it then ill know what i was doing wrong right away
I only have footage of the game with more substantial modification, but here's some old footage I have of OGSE 0693 which plays close enough to vanilla/what you have (in terms of how you actually play it)
https://www.youtube.com/watch?v=o5cyAkjOXBo
I mean honestly for SoC I generally prefer sprinting around like a retard, jumping onto objects and shooting enemies in the head
in cs and cop as well ?
nah with CS you should be campier and always shoot from cover like your life depends on it
maybe if I can lower the FOV, i can pull much better headshots
for CoP anything goes, the game is easier than taking a piss after drinking 3 gallons of water
in battlefield 4 say, I have 80fov horizontal, fairly low. i always thought that lower fov nets me much better targeting, and for me, it does.
how about that
for most people it's the opposite
luckily OGSR engine lets you change FOV, can't do that in AA2
alot of people in bf4 like 90+ ehh epsilonjikka running around 110+fov, but i can kill him at 80fov
no problem
ahhhhhh
yeah i think lowerring it a little bit will help alot
if cop is easier than taking a piss after drijnking 3 gallons of water. it will be fun playing with vodka.
anything that has to do with chernobyl while drinking vodka is an amazing experience you can sit there and look at a bionerd23 video or baldandbankrupt running around p[ripyat and have the time of your life with some vodka.
playing this game vodka, i can imagine wouldd be something nothing else can give you
Playing Serious Sam VR on The Second Encounter maps on anything hallucinogenic is best
like shrooms
or better yet acid
they were supoosed to make a new serious sam werent they
they are
can I change the fov in console in game ?
somebody once told me to just skip soc and go to cs and cop because soc is " not really that great "compared to cop especially, and to just watch a video explaining what happened in soc. but i ignored him.
is there anything agreeable about what he said ?
its kind of a bad question, but he swore he was a stalker" pro " veteran
SoC is the best in the series by far
ahhhhhhhhh
CoP has the worst writing and most dumbed down design
The entire plot hinges on the military, the government being unaware of something that's common knowledge to every drunk stalker in Clear Sky, the level design is gamier and cordons off all anomalies so that you can never actually be in danger of being wounded/killed by an anomaly
And the writers of CoP (different writers than the past games, every game had different main writers) just did a complete 180 with the Freedom and Duty factions
ahhh i see
SoC is the only one with decent writing overall, CS has some really good dialogue at times and some good ideas but like CoP has some gaping plot holes
it always seemed that people like cop best whenever ive seen forums, theres something about cop they love it seems
im not sure what
People either like CoP or SoC best
Majority of westerners prefer CoP because it's dumbed down/easier (they hate running into anomalies and dying) and has bigger maps (quantity over quality) even though it only has 3 main maps that are gamier in design and less like real places
The only improvement in CoP (besides engine) is that it has some meaningful side quests unlike the other two games
Well SoC has maybe 2-3 decent side quests, but nothing like CoP's which have multiple stages
Mods have the best quests anyway
do you always do all of the side quests in soc ?
worth it ?
i typically do everything
It has infinite cyclic side quests, e.g. assassinations
the actual good side quests (all 2 or 3 of them) I always do
then the unique but lame side quests like BRO GET ME MY GUN I won't go out of my way for
Wait till you see NLC 7 once its translation is done... 100+ hours of actual meaningful content made with attention to detail that's usually only present in much shorter masterpiece games
Translation should be next year but we'll see
machine translatted howd ya do that ?
Yandex (Russian google equivalent) translate API with python wrapper
the sentences are all broken up ? you dont think its possible that i could attempt to read it ?
or is it just not worth trying until its ready next year or so
Wait for real translation since this should only be played after playing both SoC and CS, and the machine translation is only comprehensible to a veteran of the series
ohhh okay yeayea thgat makes sense
how does NLC 7 change ballistics ? did they change the damage models from vanilla ?
yes, more realistic
it was made by someone who fought in the chechen wars for what it's worth
holy crap
sounds official
you dont think i should maybe just, WAIT for nlc 7 ?
for soc
it's like a totally different version of SoC, only some vague similarities so it's not like playing SoC would make you appreciate NLC less
OHHH OK i see
there are a number of great stalker mods worth playing, crazy modding community
i read more forums and saw some of your old comments to these people that brought up how the damage models work and how they dont like them and all. i get it now. so its just , a progression system.
but you said you run around with that starting pistol , i saw you shoot them in the head, right. but whats strange is how i was shooting a bandit right in the back from behind.. up close too. walking across the street. slow shots not spamming. i did it just to test it out a little more. the pistol.
right behind him, shot him in the back of the head too. literally 3 ft away. and he just keeps casually walking along. couldnt figure that out.
i thought it was just flat out broken.
its whatever though. i see its a progression system so just have to keep going until better weapons come.
i cant lie though that bothers me that im shooting him in the back from behind and nothing happens.
are you talking about SoC?
yeah the damage system in all 3 of the stalker games is garbage
ultimately the best system would be basing the damages off IRL caliber performance
soc yep
but GSC gamifies it and makes it be based on the numbers they pull out of their rectums
i was standing right behind the bandit . all i can think of is that jackie chan meme where hes holding his head with both hands..
so basically AKs and pistols that arent .45= garbage
NATO, spetznaz, and .45 pistols = not garbage
and thats not until much later anyway right
you get NATO guns in wild territory
SoC is only about 8-10 hours if you're fast
because there's no worthwhile side content
just genetic cyclic tasks
Skyrim radiant quests 
that autum aurora 2 mod really pisses me off. how i really loved the damages and mechanics for guns.. but then they went and did alot of stupid things to the gameplay too. ruining it.
AA2 is a mixed bag
play OGSR English Edition if you don't like vanilla soc
saint's got me on ogsr
it's SoC with about 3 expansion packs worth of content and better balancing and much MUCH better of an arsenal
i havnt gotten very far though ive just been sitting here researching the mechanics just trying to get a better understanding of it all . i like to understand things.
oh yeah ogsr looks really good with photorealistic 2 weve got going in 4k 144hz no problem with that engine
OGSR engine is different from OGSR the mod
ultimately stalker is really simple mechanically
the only one I've played that required research beforehand was NLC 7 
I think ultimately (not counting NLC 7) OGSR is just the better version of SoC, possibly one of the best versions
there is just more content, better balancing, better arsenal, more in depth mechanics
OGSR is the ultimate version of SoC that doesn't change its core identity
some of the best sidequests and world building
NLC 7 is just the ultimate stalker
AGS
is it mental
barely advanced after two sessions
I barely see you die in stalker
I die a lot in NLC, I just don't record as much of it
Just got killed right now by 
Typical cause of death is anomalies though
sends a big psy shockwave
where can they mostly be found ? reactor ?
they aren't in vanilla soc
they're a cut mutant
they're reintroduced in cop thouh
most mods readd it
i wonder why they decided to cut it
because GSC is GSC
when u said aa2 is a mixed bag, what didnt you like about it ?
It's not a psy effect for Burers, it's just a telekinetic shock blast
That and they use telekinesis to hurl objects at you
But they suck with that in NLC
Also the Diamond Kolobok artifact has saved me so many times
@lilac depot AA2 is like a coat of paint with some poop mixed in, some nice balance changes and others that are infuriating like antirad doing a stupid amount of damage if you use it
where can u find the diamond kolobok artifact ?
transmuting
many people are always tempted to play their first playthrough with AA2 including myself, after seing it and playing the beggining area with it a year ago. but the experience players give the advice to avoid it on first playthrough , because of that mixed bag of poop content i suppose is what it really is.
AA2 is good for a second playthrough with a different coat of paint
not great, not terrible
right
ohhh newcomers THINK misery is good i see u meant
for first playthrough of cop, use stcop 3.2 and atmosfear
I'd also suggest absolute nature and absolute structures as well
though performance may vary because cop is still 32 bit
ut oh that wouldnt be optimal for 4k for me
ogsr is nailing 144hz for me though
on shadow
if you get bad performance with all 4 of those mods just use stcop 3.2 and atmosfear
Absolute nature and structures won't really affect performance
i wasnt sure if i should use structures with ogsr or not , wasnt sure if they added building textures or not
Photorealistic zone handles all that
oh okay
@green gorge , you know. I'm not done trying to understand the mechanics. I am very hung up on being confused still. Even after you showed me the chart, even after I read multiple posts. Many people have posted about it, newcomers that come to soc for the first time have made random posts on google, which where you specifically I have seen under different names, reply.
when you reply to some of them, I have noticed you admitting that the damage models are wacky, and poorly designed by the devs.
Yet, you kind of act like, its just a matter of ohhh headshots and thats all. So that is why, I am making a big deal out of it. Massively. Confused. and no i understand the damage does not matter on different difficulties, you explained that. But the randomized damage, that aspect right there is what I am hung up on. If i go ahead and just accept it, and say oh ya ill be fine ill learn, not make a big deal out of it.
as soon as I get to this so called millitary camp.. am i going to end up bashing my skull into the wall ?
You're overthinking it
the weapon balance is all over the place but it's still an easy and simple game
when most people first play the game, they don't think about any of it
they just go in and play and have fun
the reason people overthink it is because, this randomized damage mechanic appears in nothing other than this game. i think thats why.
It's not randomized damage (if anything that would apply to RNG or diceroll games)
when i played cop, i didnt notice it at all. you said the damage models are different there ?
diceroll right like kotor
which kotor, i ended up mastering. after i understood how it works.
The "damage model" system works the same fundamentally across all 3 games: shooting different parts of the body does different amounts of damage, a decent system
of course at first when i played kotor the first time i was frusterated not understanding that dice roll
but this dice roll, is different.
there is no diceroll
so shooting different parts of the body does different amounts of damage, that's it really
when i played cop, i know i wasnt just going for the head.
and they all dropped.
thats where im confused.
Different levels of bullet sponginess and weapon accuracy is all
You're really overthinking a game where you just point, shoot, and then win
suppose. but then yesterday when i quicksaved, walked behind that one bandit just casually walking across the street. ladi dadi daaa great day. unload entire clip 5 ft away.. and you know from being around your not the first one to see someone say this. it dosnt matter, i am determined to get as far as i can today, i have to perfect it.
im not mad, im not like scratching my head.
you've heard this over and over, i saw all those posts over the years.
Yeah aim for the head; the starting pistol with only 8 round magazine is crap, maybe a bandit can survive a whole magazine to the body/limbs yes
not me, no.
the AI is also so slow to react in the game so you can get so close to them like you said
within 5 feet
he did have some heavy armor on.
shoot the head though and they will go down easily
you know those bandits that walk around first area with that armor.
not the ones in the farm but they walk in groups.
it was a bandit that was by himself in armor attacking the 2 stalkers under the little bridge.
roger that, i got it.
and low crouching helps i saw right
yeah it lowers dispersion
i have to figure out a proper bind for low crouch
im used to battlefield 4.. x crouch, z prone. but that dosnt work with the low crouch since its something that needs to be done in almost every fight.
z prone in bf4 is more of a drop behind cover to pop back up thing
my playstyle is not rushing in bf4, its passive/ aggressive, in other words. i make it difficult for others to hit me.
which can be migrated into other games. i think it works in stalker. however in bf4, you can get away with aiming below the head and get away with the kill.
and still end up with high 20's accuracy.
rushing is effective in SoC
so i need to adapt to hs only.
Now I'm curious what you'd think of Rainbow Six 3
now that's a brutal, unforgiving FPS
the new rb6 ?
no, Rainbow Six 3: Raven Shield (the last real Rainbow Six game)
2003
oh no i was not there. i must have been on xbox still. i ditched console during the beggining release of bf4 lol
thats also why I missed the o.g releases of stalker, and playing them now
i have been going through all of the amazing pc releases that i missed all of theose years
for the past couple of yrs
2000s PC gaming was the best time for gaming
i have multiple o.g pc games purchased sitting in my library now since dues x 1
and im going through anything ive missed
thats why just now im on soc
im making up for those lost yrs now
deux ex lol
2000s multiplayer shooters on PC = a mix of good competitive servers and heavily modded servers, some of the modded servers would basically be their own genre in some games
modding made MP gaming so much better
mods for SP gaming is a given
mods for MP games is mostly a thing of the past now
i know i wish i had come sooner, i didn't understand back then what i was missing
ya i can see
were in a decline
half life alyx lol
Even SP games are less moddable than back then, and the 2000s was all about developers using technology to improve gameplay
today technology is just used for cutscenes
it did impress me though
how EA actually did just make the attempt with the fallen order
no loot boxes no micro trans nothing
but then again that wasnt even fully ea
Well it's funny how just having no loot boxes and no microtransactions is seen as some great effort in modern day gaming
when that and full moddability, the ability to host your own dedicated servers used to be the norm
and way more content used to be the norm
PC gamers found Unreal Tournament 2003 to be unacceptable for having too little content as it had less than UT99, yet it had 52 maps, 8 game modes, 14 unique weapons, ridiculous amount of modding potential, came with dedicated server app and SDK
These days that is more content than most MP shooters with all their DLC
yet that was UT2003 at launch and they said it had too little content
im really guilty of missing these days
yeahh
here you can see, how I used to shoot in bf4 https://youtu.be/ObaKnCjACUY?t=289 if you notice some bodyshot kills. And this is primarily the issue with yesterday, this is what I was doing wrong in soc shooting that bandit.
0:25 - clips before patch
4:36 - clips after patch
7:55 - extra clips for lolz
Thanks for Team Edge.
Music:
Nothing But Trouble - Phantogram
Undisclosed Desires - Muse
you can't do that in stalker, i get it now.
i am used to killing that way.
because of so many hours into that game.
You have to be like FPS Doug
my head shot kill ratio was GOOD in that game too. better than average comp player ..but. i see stalker, i get it.
it has to be headshot
haha yeah oh yeah i had a blast luaghing at that guy when he made those clips back then
i see right
now whats the deal with the x18 lab
so x18 lab wont be anywhere near as freaky as it would in aa2 or misery ? or what
Misery is for CoP only
OHHHHh i see
and nah it's not really any creepier in AA2
The only mod that makes it much creepier is NLC 7
i saw a clip a a while back of someone in the reactor or one of them , and the hallways were trippy
i wasnt sure what that mod was
looked insane
thats not vanilla is it
ill try and find this clip
might be in my favorites
https://youtu.be/c8KfD74JHYM?t=410 lost alpha
The video starts with the combat VS Monolith's faction, kill them in order to obtain the entry to the Chernobyl sarcophagus then :
-Find the battery located inside fused reactor 13.40
-Go to control room, activate and get the Generator code from the PC 19.45
the next video l...
oh that mod is terrible
haha those fx are so awesome though thats a shame
the ernest scared stupid trolls are in it
who are these guys btw ? i saw one in i think an x18 clip or brain scorcher mission 
he was just standing there in a doorway waiting
you might be referring to Controllers
yep !
thats them LOL
yeah i'm just going to head out and ill spam stalker later see how far i can get today thats the plan. maybe ill make it far enough to run into one of them.
why is Lost Alpha terrible anwyays ?
@stiff seal ^
illuminates

amazing animations from loxotron https://youtu.be/fAOfMqiwP_4

Well, of course, the raw beta version at the start
The writing is absurd and it undermines everything stalker is about (especially 1.3), it's larger than it needs to be (tons of empty, wasted space, it has been referred to as a walking simulator), the balance in LADC is bad (excessively spongey mutants, very boring mundane artifacts)
Those are the major issues, it also has some more minor whacky issues like oddly scaled objects/assets
like giant lockers and other oversized props
ahhhhhh i see
rofl
the illuminati globalists
And wtf loxotron's animations are perfect what are you on
it would've been good if it went the joke mod route
Yes
I would like for him to make cutscenes for S.T.A.L.K. H.E.R. Predator
You can always ask him
it sounds to me like all one needs at this point is NLC 7 translation to be finished
Or wait for LFO to be released
lfo whats that one
LFO ain't gonna be no NLC
NLC 7 will always be one of a kind in this series
LFO has interesting tech though
LFO will bring light upon clear sky
that inventory in nlc 7 you showed off on your channel looks incredible
Chances are NLC 7 will be the only mod I return to in the future
I'll play other new ones
but don't see myself replaying any of the others
what exacvtly do those Controllers do ?
you'll see
what is that thing that you constantly throw ? i saw you doing that in ogsr x18
bolts probably
does NLC 7 also change mechanics ? gun mechanics ? damage
i am adapting well to headshots btw all is fine 👌
fps doug lol
sometimes I find " search the stash "" like theres this bag, and then on the train above the bridge. i found 2 stashes with nothing in it.
not sure if this is a bug or not.
usually there is content in the stashes i find for these sidemissions.
but a couple of them nothing in them and the mission marker wont go away either as complete.
ya it is for sure
you said that moderator was in here ? i should ask him his teams progress on that translation
The NLC lead translator? He's everywhere
He anticipates release next year
Probably late
damn long time
The whole team is in another discord, I can DM you an invite if you want
That's actually really quick for an enormous mod
100+ hour mod
yeah it would be nice to see them talk about their progress
Goldsphere is a much shorter mod and the translation is taking several years
go ahead send yep
so ive just been running around that first area all night just looking around and trying to learn the mechanics as much as i can, im going to garbage now. i read there is a blood artifact around there. worth it at all without a counter radiation artifact ya think ?
im much more comfortable with everything now
Most artifacts aren't radioactive in SoC
ohhh crap i was looking at the clear sky artifact chart by accident on fandom
clear sky most are radiated
the bleeding ones in soc have burn that dosnt look so worth
It's easy to never get burned
oh okay i thought the effect just burns you for using it lol
i wasnt understanding that lol
Yeah makes you more vulnerable to Burner and Fruit Punch anomalies is all
ahhhhhh copy
Stone Blood worth it ?
It's aight
theres this weird glitch where sometimes i loot a body or a chest and the screen just freezes on inventory and cant get out
hopefully its not ogsr
and then the only way out is to reboot
never heard of that
it only happens if my inventory is about 10g over
I played some of Lost alpha and had a lot of bugs with my playthrough. I accepted it but wanted to play another mod after awhile. I ended up on oblivion lost remake 2.5 (ENG) and like it so far. I downloaded the pack with the OLR + Fix (forgot the number) that was put together in one file for ease of downloading. It has the English translations for reading when i talk to someone but was wondering if all voice actors/voiced characters are in russian, if there is a way to get english, and if there is a mod or addon i can get that will put English subtitles for OLR if no translation for voice was avalible? Im new to stalker (yeah ik im late for the party) and no know russian besides the infamous cheeki breeki.
@neon socket there are unfortunately no English subtitles for OLR, only the translated text
Goldsphere is a much shorter mod and the translation is taking several years
It's only been 10 months since the translation was initially started. @green gorge
Oooh, good to know- on all accounts. Thanks for the info. Imma still mess around on OLR ig. Im liking the atm of it so far.
Yeah it was LA DC, latest updated version.
Play LA 1.3
The only LA version that is worth it
@neon socket ill try it out and see how it goes for me. Thanks for the suggestion :)
On another note: im trying to do the first mission for toad in OLR. Im waiting till night (resting) and when i wake i need to eat...but my food items go missing everytime i try to sleep?? I thought someone was stealing my food at first so i went on a roof to make sure they couldnt get me there but it didnt work. I want to wait till night to make it easier but with no food by then i cant really do anything bc im just dyin from starvation x.x any pointers? Is this a bug? Is my guy just eating impusluvly in his sleep or is it gettin stolen/eaten by idk rats or something? Im prolly overthinking everything...
Aren't you able to do other missions in the mean time?
Not sure?? I dont see many people here and they not giving missions. Only one is toad with the main mission and he isnt even selling food atm.
First time trying out SoC Lost Alpha (1.4007) and I am given a task to speak to Wolf by Sidorovic for another contract but Wolfs nowhere to be found where the marker shows, I also ran through the whole village and I cant find him. Any suggestions from those who played LA?
Thanks
Also indeed I have the DC version, why is it bad? If I remember I didnt have any other option, I downloaded the files using a torrent
1.3 feels more build-like and has a cool illuminati plot and funny (bad) animations
To be serious its balance is better than DC's
@neon socket try throwing your food items on the ground/storig them in a container
What about Autumn Aurora 2? How would you compare it to LA
Is it?
I started my game at 01:00 AM so i couldnt tell
OGSE got the best NPCs AI in generally and companions are actually good for once
It got a massive extension of quests
And vehicles if thats what you're looking for
@neon socket if you know russian maybe you should try NLC 7 like Saint Jester, he loves it. but its not translated to english. i am also russian but unfortunately I dont know any russian...lol
Never tried NLC 7 but i heard its a godsent mod
blackdragon i am having a good time on OGSR soc, just 2 bugs so far. but i dont know if they are ogsr related. jester didnt know.
yeahh it looks reaaaally good with photorealistic in 4k x27 predator monitor, amazing visuals at 144hz stable. incredible.
i couldnt get off of it last night.
I don't mean the visuals
weather ?
As it comes to ShoC mods, unfortunately LA DC looks the best
it does, still LA DC looks better
LADC has the best technical graphics, also they fixed the TOZ-34 mesh proamulus
i meant technical graphics of course
oh, well the TOZ-34 was the messed up one, TOZ-194 has a minor shell clipping issue
OGSR graphics are far beyond AA2's
AA2 is just vanilla SoC with ENB and new shaders and textures
OGSR has DX11 renderer with all CS/CoP rendering features such as infinitely better lighting, ambient occlusion, dynamic wet surfaces
oh okay
@green gorge so it looks like it doesn't work for me
What doesn't?
https://www.youtube.com/watch?v=n7yKIv-nAUc so you just charge him like that ?
How to best kill the Controller in Agroprom in Shadow of Chernobyl.
how what is supposed to look
Dead City in OGSR
what resolutuion is that pro
it's 1920xsomething
ah i was about to say mine looks much better 4k than that
but ehh im also using photorealistic 12
2
do u have that
nope
get it
well he's playing OGSR mod, not just OGSR enigne
ahhhh
photorealistic zone 2 would not work well on OGSR mod
yes
it still looks very good
for a gloomy look you would prabably need an enb i guess at that point
you just need a gloomy weather preset to randomly load
weather overhual wouldnt work on ogsr engine for me, would it jester?
probably not, but that's also really old
the weather system seems very dull in ogsr so far
compared to what i experienced in aa2
idk what they used
their own, although AA2 I think has the issue of a lot of SoC weathers in being too gloomy, as if the sun has no power
ya i think i saw one of the moderators of aa2 explain that he perceives chernobyl as gloomy where the sun would barely be seen covered by a thin layer of fog all of the time
but thats unrealistic, ive seen a million chernobyl pripyat videos on yt over the years
bright sun all day over there
OGSR looks like either a technically improved SoC with the same art design
https://i.imgur.com/sG8ojQF.jpg
https://www.youtube.com/watch?v=GhsYz2pLYQs haha. Yuri .
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Chernobyl Diaries (2012) Movie CLIPS #5 - Tell Me If You See Something - HD
"Chernobyl Diaries" is ...
Or sometimes it'll look closer to Clear Sky
https://i.imgur.com/FebFpy8.jpg
movie sucks so bad
yeah it has the same art design
im in garbage area it has a much different look than first area for sure
looked good last night
Cordon is typically more sunny and clear
ahhh
So basicaly I don't have luck for the weather it seems
i have yet to run into a single storm
Most would say you do have luck in having a clear day lol
I don't remember clearly but AA2 might be like a lot of other SoC mods where it rains >= 80% of the time
Thank goodness OGSR is not like that
the emissions were ridiculous though in aa2
really out of control
ya
theres emission in vanilla ?
only when you storm the CNPP
ahhhhhhh
when i get to cop, i want the best of the best overhaul
im not expecting too much modding in cs it dosnt look like modders paid as much attention to it
STCS 2.6.3 Redux for CS, STCoP 3.2 + Atmosfear + Absolute Nature + Absolute Structures for CoP
@slow ether top
GSC GAME WORLD like
@hexed wave Don't ping GSC Game World
Okay
so about the missing stashes in bags/ pipes, I did not know that bandits can find that stuff before you. If that is the case I wonder why they didn't make it so that the purple marker disapears.
Nah that doesn't happen
yeah
its causing me to miss out on quite a lot
i dont think its ogsr related i think it might be a vanilla bug
i saw someone else posted on reddit once
maybe i should try reloading the areas maybe that will fix it
Never encountered that before but that's really unfortunate
yeaaaaaaah im sure ill still be able to finish no problem i hope i dont miss out on vital things
so far nothing main story related seems broken
Anyone got some mods that add cool quests/good story?
OGSR
mu findings fromr eddit
regarding disapearing stashes.
level 1
ZRP Manager
NatVak
1 point
·
2 years ago
It seems like some stashes are empty
This is a bug in vanilla SoC. If you are within about 125 meters or so from the location of the secret on the same level when you get it from a corpse, it's online only while you don't save/reload that save before claiming the secret.
Once you load a save made after you received the problematic secret, the stash is marked but empty.
Secrets on other levels are okay, or secrets too far away to be online when you learn about them are also okay.
until you pass a certain point of progression in the game
Or until you install ZRP. While ZRP fixes this bug, it isn't a retroactive fix. It only fixes it for future secrets if you don't start a new game.
vanilla bug. with all of the hours you have put into soc, jester, i am shocked you have never encountered this.,
lcuky .
Or I encountered it but don't remember
it's strange because not ALL stashes are missing, half of them are there.
50/50 it is.
riiight. you said over 10 yrs.

Stalkers,i am in need of dire help
i need a MISERY 2.2.1 torrent file 'cause chrome only downloads 100mb (in 5 hours) then the download fails
its only 2.1 gb shes your internet must be slow
i have downloaded files 6gb when i downloaded some mods for knights ofold republic 1 through google DL
but i googled for you it seems people have requested misery torrent in the past and it once was there. i cannot find it for you. at this point you need to find who the moderator is and msg him.
-warn @lilac depot profanity/swearing (had to clear out a bunch of swears from them)
Punishment(s) Insan1ty#0457: 670420441370640 submitted successfully.
@green gorge crossed paths with the controller last night by streloks stash first time. I was like, there he is.. but i was not expecting him to show up right behind me. he got me, i jumped. lol.
surprise buttsecks
hahahah