#🔩┃trilogy_modifications
1 messages · Page 86 of 1
eol means nothing
you can also install gentoo if you have that much time, get a stable, secure, up to date and free system
@green gorge But I can't even unpack the engine exe
@green gorge tell me which features to disable
I know one of them is the infamous Xbox Game Bar
windows 7 doesn't perform better than 10
if anything the opposite is true for modern games at least
i dont play digital casinos sorry
play an actually good game
notice how increased botnet does not speed it up
you apparently have a fascination with the term botnet and don't know what it means
i know what a literal botnet is smart badword
how about malware
yes malware
constantly using lots of cpu ram and disk
why?
you dont need to know
i want to use those resources
you dont need to do that!
if you're constantly seeing relatively high resource consumption, that might be malware but it's not windows 10
watch what you download lol
I don't get random spikes
Same
Anyone have any resources regarding sound for stalker? Be it Russian or English, i'm willing to try to learn the ins and outs of it 
Is there a way to skip the quests in SoC?
which quests
x18 documents
were you unable to find all X-18 documents?
or are the poltergeists too much for you
No
I have them all
Even from that guy who wanted an artifact for it
I think that I have all of them
there are 5
can always spawn in the missing ones
Just tell me where they are
for $5,000
I have the pyrogeist one, the pseudogiant one and that stalker one
I can give you a slime for that
Or a cobblestone
What was it... Cobblestone, firefly and the surge artifact
there's one in the room with the moving fire anomaly
and there's one on level two in a room in a container so just search all the containers on level 2
How many containers are on level 2
And was it the one with poltergeists or the one above
with the poltergeists
And I've only seen one container there
In a room with those two "silo" thingies in the wall
The further I go with OGSR the more I'm amazed by it
That's how I felt too and that's how I feel even more so in NLC 7
NLC 7 is on a level of its own
Does it have grandpa riddles aswell?
Has anyone played the latest OGSR engine on vanilla stalker? and if you have do you mind on telling me how to get it to work
im using windows
will probably work
i know it will work but i want to know how to properly install it
a little confused on it or if im even doing it right
move custom engine into bin/
do i merge it in with the original bin?
im basically moving the files as is in SoC directory, but im not sure if i merge the bin files with vanilla or if i delete it all together and only use the OGSR bin file
ok now im getting these errors one after the other
Edit i fixed it by deleting the original user.ltx now it runs. I guess it had to build its own
Technically speaking, what's the difference between a SHoC and a CoP mod?
Could I technically download a CoP mod and use it in SHoC with minor adjustments or is that a completely different process?
Take a simple weapon pack with custom animations (no scripts included) as an example.
In my mind I'm thinking "same engine, same setup" and would imagine that if, say, the Makarov already exists between SHoC and CoP, it'd be replaced with the mod in question.
Though I AM aware of the fact that SHoC is X-Ray 1.0 and CoP is X-Ray 1.6 if that plays a role in the incompatability.
no
soc and cop are different games and as you said different versions of xray
besides, if i have a mod that always expects the player to be called "strelok" and if not, breaks the game catastrophically, what can i do outside of fixing it myself?
Surely there would be at least some compatibility between SoC and CoP, considering that they're on the same engine, no?
Well, not on the same engine, but different versions of the same engine.
^ That's what I'm thinking. I've seen both CoP mods with SHoC compatability, and CoP mods refusing SHoC compatability. So what I'm trying to grasp is the fundamental and technological differences so that I can cross-use mods on my own with some self made compatability adjustments.
There's very little compatibility
Each game uses a very different version of the engine with different file structure, different script functions, different renderers, different object class structure
the most compatible thing are SoC models in CS/CoP but not vice versa
So the technical difference is they are mods for totally different software products
^
Anyone else have an issue with using the artifact detectors in Autumn Aurora 2.1?
Which mod should I get
Road to the North or Dead Air
Still conflicted between these two*
I'm still on SoC, with AA 2.1.
I FINALLY ironed out the issues I was having with it.
hi, i downloaded the ABR mod and copied files to the main directory of stalker, but im not sue if its installed... nothing seems anything different than before
can anyone help? 🙂
Can't help much, but did you make sure to follow the instructions of the ReadMe.txt file exactly?
Well, it should be a step-by-step guide on how to install the mod.
nah. its confusing
says only works with dx9, but doesnt say how to ensure thats the case
asks to delete gamedata file, but doesnt say where the file is or which one, there seems to be loads of them
Before starting, you need to delete the gamedata folder that CoP comes installed with.
"Options Check INFO files. NG means option needs new game to work or work properly." <-- what does this mean?
There's an INFO file somewhere, which details what each folder in the 03 - Options folder contains and what these contents change.
ok, i think i give up, i see a load of files, xml's and other stuff, no idea if i need to change them and for what reason either...
should i see something different in the actual game?
how can i tell if the mod is applied
A major graphical difference.
looks the same to me, tbh
Can you start over?
In the settings of the game, there are different lighting modes (Static lighting, object dynamic lighting, etc.).
Some of these modes say (DX10) and (DX11) after them, meaning they need that DirectX version.
To abide by this instruction, simply don't use these lighting modes.
All the options that don't have anything in brackets after the name use DX9.
ok
So, have you reinstalled CoP and extracted the ABR Mod in a different folder?
ok, so i just added the abrmod directory into the game directory, but i guess i need to move its contents into the game directory
but what do i have to do with these options files
where do they go?
game.ltx goes in game root i believe
After you've copied what's inside 01 - ABR Mod into the folder where CoP is, copy what's inside each folder based on whether you want that thing.
user.ltx in users/documents and settings/????
If you look into each folder in 03 - Options, you'll see that there's a gamedata folder in each.
oh yours are generated when you start it up, see ^
You need to copy that and place it so it overrides the game's gamedata folder.
OK, I THINK ITS WORKING, GAME SEEMS DIFFERENT BUT ITS NIGHT TIME SO CANT FLIPPING SEE
ooops caps
The caps shows you're excited to play, which is good.
Take a screenshot, I can tell you if it's worked.
Oh, right, you can't send images.
pitch black
Get to the Skadovsk, there's light there.
jannies: no why would users need to upload images for mod discussion
its all in russian
That adds to the immersion.
I think Nimble wears his Clear Sky uniform in ABR, which has some blue on it.
seems like its working
is it normal to sporn with shotgun in this mod, before i had an ak
No problemo.
is there anyway to get N/E/S/W markers on the mini map?
I don't think so.
something messed up, cant get weapon in my hands
or anything else
🙂
im having a good day here
is it time for a beer yet?
The only solution to a broken heart is hard alcohol, beer won't help.
eat 20 bottle vodka
Guys, does someone know of any good mod? I currently play Anomaly but I am tired of it crashing all the time and all of the countless bugs and lack of balance.
I look for total immersion.
vanilla soc
Autumn Aurora 2.1. I had issues with it to begin with but I reinstalled everything and started a new game and I was good-to-go.
Reminder: this is not autumn https://i.imgur.com/KttDzvY.png
I dont choose the names of the mods.
Hi to all, can u give me the name of the most realistic mod for graphics
nobody knows what game you're playing
I guess that he means stalker in general
for SoC: OGSR engine
for Clear Sky: Atmosfear 1.3
for CoP: Atmosfear 3 + Absolute Nature 4 + Absolute Structures or Stalker Two-K without overwriting
LADC is not a graphics mod lol
it's a total conversion mod
I'm only listing actual graphics mods
Lost Alpha is standalone.
also while raw OGSR engine doesn't look as good as LADC, other modders can push graphics in it to LADC levels or beyond
SFZ Project - Форум, дата выхода Lost Alpha, обзоры модов, stalker 2, Тени Чернобыля, Зов Припяти, Чистое Небо, скачать бесплатно, прохождение
Yeah, that's what I've meant
OGSR alone isn't looking that good
And the mod you've linked still is far from perfect
But ik that it can be pushed
It's just a new (is it new?) engine
what are you talking about
So you're saying LADC is visually perfect but SFZ Project is not? lol
SFZ Project is right at LADC's graphics level (above it if anything), those are just low resolution screenshots shown
show me a better SoC graphics mod than OGSR engine + some texture packs
That loner 3D model could do with a makeover.
nobody really redoes character models
the most you'll see is different outfits on them in some mods
The best looking games have not only great looking shaders like godrays, ambient occlusion, etc., but also good art direction.
Something a lot of popular mods fail at
I'm not saying that it's bad
Art direction is more important than technical graphics
What needs more polish?
Are you referring to OGSR engine or SFZ Project
SFZ
Exactly
Sounds like you just don't like SFZ's art design, it's not a polish thing
I love its art style
I think you're not used to the deep dusk and dawn colors
Did I say that it offended me?
No i didn't say it, but if you want me to show the one that is the worst in my opinion then wait a minute
Hmm
As I can't send it
It's the one with G36
Also I think what might be a problem
In most of the Screenshots I dislike the shadows are either barely visible or gone
It just looks flat
I'd need to see it in a game to really know
Uh, the only thing about shadows that's missing is grass shadows, which you don't use in any mod anyway since they are too demanding
And that screenshot is great, those deep colors remind me of very early mornings
A look that I haven't seen other mods replicate but it's something you will see in real life
I go out very early every day
And every day I see a sunrise
And it doesn't look like it
Depends on the season and where you are in the world
I've seen it plenty
So there's nothing there that lacks polish
Just your subjective art design differences
When SFZ Project comes out I will try to add its weather and shaders to OGSR mod
(try to translate it aswell)
Translate SFZ Project?
Yeah
why do you care if you don't like the look of the mod
besides the lead creator indicated he plans on translating it
There is more to the mods than the looks
There's something off about that G-36 screenshot. Something looks flat and oversaturated about the grass, particularly around the hill to the right.
there's no issue with oversaturation, but if you're referring to how the grass blends with the terrain, it's the lack of grass shadows (which nobody uses but you CAN turn them on) however there shouldn't even be shadows considering the sun position in the screenshot
The junk on the hill looks a bit too fresh as well. I've also been finding myself reconciling from NATO weapons in STALKER.
recoiling*
Just looks a bit new, not grimy, as I would expect.
it's exactly the same models/textures on the trash heap items as in vanilla and every other mod
I'll take a stroll to trash heap and have a look.
only machine translated until next year
Can the engine even handle that?
custom engine with vastly improved error handling and logging and improved optimization and more
there are even bigger mods than this although this one has some of the most professional engine customizations I've seen
also the quest design is incredibly thorough, taking after the likes of Fallout/Fallout 2/Pathologic 2 in how many ways you can approach them, handle them, and the cascading impacts they have later on down the line
The inventory looks a bit horrifying
it's actually a lot more efficient since it actually has FILTERS
it's stretched in that video due to ultrawide but there's a mod for that
there's the high res UI mod
the only thing is that it's machine translated
so it has broken english
if you can't handle that you'll have to wait till next year 
I'd have to play the game to get a feel for how much better the system supposedly is
yeah and there's an inventory guide video if you want to play the mod
STALKER Discord: https://discord.gg/gyMdq3a In this video I demonstrate how the inventory in the mod NLC (New Level Changer) 7 works. I try to be clear and t...
the other thing is that every single system and inch of the mod is thoughtfully incorporated into the greater picture unlike all other mods
@green gorge does it work on GNU/Loonix
according to you everything does
ok thanks

https://www.moddb.com/members/boredgunner found your moddb
0 mods
rookie numbers
"remix"
"config"
bleh
I mostly do compilations and ports
SoC Mod Pack 2013, Clear Sky Mod Pack 2012, didn't make mod pages for them since I don't think they deserve it
but other people make mod pages for similar sized things
the most stalker intensive project of mine is OGSR English Edition
no mod page = no love for it
Mod Pack 2013 was actually one of the most popular stalker mods of 2013
yes good but why not just learn russian
it was a much smaller modding scene b ack then
for OGSR English Edition I tweaked a ton of it, ported over 100 guns to it in addition to some translation
and added other stuff
I have an RMA+Mod Pack 2013 merge but never released it
4.5gb
don't think it's worth it
e.e
what's 4.5GB
OGSR?
It's a repack so it includes the entire game, it's actually TWO downloads
this is the moddb page you should look at and follow
the group
you're actually an AI that has gained sentience
no
Solid arsenal with the best recoil animations in the series, and the only mod with 100% 3D scopes instead of 2D scope textures
you can put multiple optics onto a gun, and aside from that just your usual grenade launcher and silencer
you can also beat the entire mod without ever getting into combat with humans
it realistically punishes mindless shooting and rewards those who think first
Dovetail guns get: Kobra red dot and you can change the reticle on it by pressing a button, PSO-1 which lets you toggle illumination, and 1P78
Picatinny guns get: EOTech 552 which lets you cycle between red and green reticle, a 4x Elcan, and a March Tactical 3-24x scope
That includes sniper rifles, they don't have scopes permanently attached
so i was making a sound mod for anomaly
it basically replaces all inventory sounds
for homemade ones with a professional microphone an real equipment
and i'm thinking about replacing also the item "using" sounds
as well as footsteps
all recorded by myself
Hi, do you guys know how to import custom musics to Anomaly's build-in TRX Zone FM?
@green gorge i tried out RMA once but the barkeep guard was stuck and i couldnt progress, any fix for that in your version, also, what's included besides cut locations/guns/mutants?
@ripe pond My unreleased version doesn't fix anything in RMA. It only includes cut story content, locations, mutants, and some new guns
better off playing Oblivion Lost Remake to be honest
Anomaly.
Isn't Dead Air based on Misery?
yes
what does it change?
more active offline A-Life, more smart terrains I'm guessing
and humans have more behaviors like the ability to heal each other and themselves and I think drag corpses
more lazy? they travel a lot more, dangerously so
in my game they don't travel at all
where are you at anyway
I'm going back from darkscape after I killed the controller
darkscape is always empty, npcs don't travel there dynamically
No, I'm at WT now. I'm just going back from it once again
in WT you'll only find random mercs and bandits (near yantar transition)
cordon has random loners and soldiers traversing it, garbage gets dynamic loners and later on mercs+bandits
and yet I haven't seen a single soul traversing it
duty is at train station fighting bandits
loners are at the parking fighting bandits
then you probably just missed them
and there's always one bandit sniper in the ruins next to duty checkpoint
though dynamic AI in cordon is frequent
Loners don't move a budge
they don't move 24/7
you've simply missed them
are you challenging my knowledge on the mod or do you want to go on my youtube channel to find video evidence?
I'm just saying that I haven't seen it
You've made that abundantly clear yes
And I was suspecting that there's something wrong with my game
no, that's not how the game breaks
@warped cliff what are the main differences between misery and dead air
Well
Dead Air is a freeplay
It doesn't have a story
You're free to roam around the zone as you wish
Dead Air isn't that unfair aswell
yeah Misery is just a mod that gets bolted on top of CoP, a gameplay/graphics mod (and a really poorly designed, poorly optimized one at that)
Dead Air is a CoC modpack and its core design is like an evolved version of Misery
but unlike Misery it's well optimized
but being a freeplay mod, it has like no meaningful content and the next version will bring about gigantic improvements
the only really well designed 'hardcore' mod is NLC 7 Build 3.0
I actually find misery very, very fun. It's quite easy when you know what everything is, even in basic trash bag armor and peashooters.
it's actually too easy because it remains similarly exploitable to vanilla
you can just get to the point where you're Bill Gates and can buy anything
it's never rewarding and it's full of bloat
artificial difficulty and hundreds of redundant items
unnecessarily convoluted repair and cooking mechanics
dangerous bugs
deadly exploits
poor balancing and redundancy
none of these will stop NLC 7 3.0 on its triumphant march towards saving stalker

hmmm, I haven't heard of nlc
I'll take a look actually
kinda true about the bill gates thing though
sitting with 700k ru right now
yeah, you never hit the point where you can buy anything/everything in NLC since every trader doesn't just trade for money, some trade only for artifacts or more specific things
also it benefits from actually having new quests designed around its new economy and hardcore gameplay
sounds awesome :D I'll definetly take a look after I finish my current (and most likely last) playthrough of misery
it is a CoP mod, right?
fully standalone on its own customized version of X-Ray engine
oh boy :D
the only thing is it's machine translated for now, until the real translation is done
but if you're very familiar with stalker then you can comprehend it
yeah it doesn't matter if it plays good to me
im guessing nlc is more demanding than misery?
NLC is way easier to run than Misery if that's what you mean
Misery is the 2nd most unoptimized mod
or 3rd
nlc uses ogsr yes?
NO
well this is insanely good news
let me find out what they call it
"Zagolsky hybrid engine"
probably stashed it somewhere tbh
most modders just can't be arsed
sha512sum file.7z
update: the hash is <whatever>
wow 2 mins of my life ill never get back :(
6.4gb extracted
how big is nlc jesus christ
big
clear sky + some srp stuff 5.4gb
it's like 80 hours long
80 hours of fetch quests
how big is nlc extracted for you
you can go out of your way to do fetch quests on the side, but they don't drown you in them
12.7GB
way smaller in file size than mods with far less content like Lost Alpha DC and Amomawy and what not
anomaly is like 17-20gb last time i checked kek
artifacts have durability in nlc?
Artifacts deteriorate as you use them, but it's pretty slow and they can be "recharged" or at least some can
you should understand how the game works before you call it a deal breaker
or 5 batteries in an electro?
AAAA
I actually use a save anywhere mod but you can do that yes
WHY WOULD YOU SHILL THIS
looks like nlc is my next mod, thanks for telling me about this jester
bro just
modprobe cunniesit fixes it
You're welcome, hope you enjoy it but if the translation is too rough, wait for the real one
it's not a fix
it's a mod that provides an alternative option on how to play it
I'll deal with it.... I hope
he isnt fluent in google translated english
Yandex bratan
ah yes the legendary language of googlish
machine translations literally level you up in real life
your linguistics skills will improve
your powers of deduction will improve
I hope my skills of picking up women will improve aswell, as I imagine that having played such a slav mod will increase my testosterone levels by up to tenfold
I believe so yes
its quest design actually takes more after Fallout/Fallout 2
less hand holding, you will rely more on your intuition and following up on leads, so many ways to handle most quests with more cascading consequences than most RPGs
is nlc canon
Yes, Syak approved
I never liked it; it's important for being the first CoP mod to have old maps but has tons of artifical difficulty and a bland story at best
I don't think so
seeing the reviews on the mod page didint get my hopes very high at all actually
seems like it's still full of mods after all this time
bugs*
does nlc support dx9
yes
decided to just install anomaly
nlc seems like a nightmare to install compared to anomaly
uninstall it
NLC is easier to install than Amomawy
NLC is just a single archive you unpack
And then you play it
Entered Yantar and can no longer use my artifact device, cant use medkit...
Does misery crash a lot
only crashed once or twice for my whole playthrough, and my potato can't even run csgo
Anyone else find the X16 lab door locked?
steam version of csgo thiojones
thats the only version of csgo
in 2018 volvo changed up ui a lot and it ruined performance on potatoes
😎 f**k the proletariat
I'm still not sure how they managed to show 7 rectangles with some text at 45 fps though.
psy-burers especially in OGSR
I should replace Burer sound effects with NLC's
NLC's are so much creepier
it's easy if you go with a PKM or PKP
Yeah
I have Yuri's one
And I discovered that two PKM boxes can't even cripple the pseudogiant
will that solve the brain scorcher
Technically looking at it...
Anyone playing AA?
no
is there an ltx file that controls the music that plays ingame? like dynamic combat music
Hey, @green gorge. Is there a winter addon for Stason?
Or would a winter addon for normal CoC work?
stack trace:
anomaly crashed again xddd
Technology 2019
@warped cliff One of those hundreds of addons might be a winter one but I'm not sure
one for normal CoC wouldn't work
and yes Amomawy is a bunch of mods glued together, many of those mods being obsolete
most overrated mod ever
there is nothing under winter
or zima
I was hoping that you'd know what's in those additional files
god, browsing those packs will teach me russian in no time
So there is no winter addon for Stason
@green gorge why wouldn't one for normal CoC work?
The mods are too different
I just realised,StcoP Weapons Pack 2.8 is out for CoC,and StcoP WP 3.2 is out directly for CoP and CoC is modded CoP,so with that logic,StcoP WP 3.2 should work with CoC
It won't, trust me. STCoP edits the engine, and would conflict with CoC. Back to the Roots mod has merged it, but that's because they asked the STCoP devs for their source code. @neon socket
I tested it,it doesnt work
No wonder..
Which STALKER game has the winter in the zone mod?
Wait never mind just scrolled up a little lol
Thought I'd share this here as well; https://youtu.be/9FTLkZt2-2I
Finalized Intro vid. By the leading Goldsphere author, Jek@n-Lim0n. Link to his channel: https://www.youtube.com/channel/UC26Z8U9rE_Zg7pqqv0bkq7w
No winter
Tragic
They could do a lot with that tbh
Like an effect for cold that very slowly degrades health as you spend time away from a fire, depending on your armor
Or during a blizzard/snowfall (in place of rain) you'd lose it faster
so
does anyone want to help me about to install the call of chernobyl stansons mod?
i think i made a little bandit(poop) in the process
what's wrong
@jolly pilot what issue were you having
so
when i have downloadded the game and install
goes normal
but when i start the game
the game make a sound and close automatically
is just because i have the another call of chernobyl mod?
hey hey,ive been playing Anomaly again (i know its slowly dieing dont judge me) and ive been wondering,what settings should i use for my rig with DX9 enhanced?
here's my rig:4Gb of Ram,4Ghz Intel Dual Core (i know its old junk) and an Nvidia 605 (1Gb GPU)
Guys I need help!
I want to overhaul and translate my game
so when they talk in ukrainian it will translate in polish
on COC
Is there no Polish translation?
Can you suggest any faction-war oriented freeplay mod?
I tried Anomaly, but faction war there seems kinda... messy
The Faction War for Clear Sky @hot turret
Sound overhaul for STCOP weapon mod for Call of Chernobyl. Redesigns all sounds for the weapons. Download: [coming soon]
So, is ogsr just SoC with a few modifications right? What about some freeplays?
Also I forgot you get shot in rookie village because no one trusts you at first lel
OGSR mod is SoC + slightly expanded story + a million new side quests that extend to some new maps + cutting edge gameplay mechanics for the series + some AMK features
Pretty much the ultimate version of SoC as you all know it
It's an expansion pack
More like 2-3 expansion packs
It's more substantial than any one expansion pack I know of for any game
it amounts to at least 2 of them
so even equating it to an expansion pack is selling it short
either 2 big expansion packs or 3 medium sized ones
I just want something like anomaly but with working faction wars
Did you try Call of Chernobyl by stason174 with EOC?
But in any case you should try a story mod with real content as well, opposed to just mindless shooting
Try them all
mumomawy cringe
Either the "hardest" difficulty makes stuff bulletsponges or SoC is harder than I remember
enemies in stalker die faster in lower difficulties, dont fall for any of the memes of "harder is easier"
harder IS harder and easy is easier
where is difficulty where everyone dies in one hit, including you
not literally one hit of course
kinda bad
OGSR English Edition has the best balance
damage values are based on real life caliber performance
and armor and artifacts are more balanced as well
armor piercing is ACTUALLY USEFUL in it
ah beautiful
If you shoot someone in the head they should still get oneshot though
Unless they're wearing closed helmets
SoC headshot detection is weird
yes
at least in my experience
Same
OGSR English Edition has pretty consistent headshot detection
and armors with closed helmets and wearing helmets actually protects your head
so enemies wearing somethiong like a skat or a berill might not die to a headshot depending on the caliber used
ie 9x18 isnt gonna pierce a skat helmet
this mod sounds very enjoyable
it is
does it add anything else or is it mainly balance?
OGSR English Edition also has PIP SCOPES BABEYYY
very good
OGSR English Edition is about 2-3 expansion packs worth of new content
oh wow
OGSR mod is SoC + slightly expanded story + a million new side quests that extend to some new maps + cutting edge gameplay mechanics for the series + some AMK features
also has some of the best quest design in any mod
i will check it out later today, then
I have noticed that scopes dump some fps sometimes
thank you for sharing about the mod
May need to dumb down to raw potato
PiP scopes are about a 40% fps drop unfortunately
fps pain
i noticed lowering sun shaft and sun quality helped
Yeah like, they look nice and everything but goes from 80 to 40 when I try to zoom in
Yeah I just now turned it off just as you said so
basically: look through scope -> game renders 2nd zoomed in image of the game
It does help but theres a noticeable difference from iron sights and scope
lvutner is looking for a way to use a stencil to not render anything not actually seen through the scope
I'll just get used to it
it will always be better than 2D scopes though
Also I can't aim for crap
there are still 2D scopes in the mod too, not 100% PiP
Yeh
that too
but yes for most gamers PiP scopes are harder to aim with
they are too used to... well any other scope
you get used to it though
lvutner also found there is about a 1 frame delay in the pip scope image that he's hoping to remove for LFO
hopefully he makes PiP properly optimized for stalker
yeah but that'd only be for a freeplay mod if it happens
LFO isnt freeplay
fake news
He can't, he used the wrong version of you're.
he excluded an apostrophe
Reason enough to arrest a man.
I'll just say you can't, it's baked into the mod
what’s the best freeplay mod?
that is definitely a contested question, but Anomaly is a fairly good mod right out the box. Plenty of extra addons though to edit the way you play, and ofc you can always edit the files yourself if you wanted to
sweet thanks!
Anomaly has worse progression, and less interesting maps
Stasons has MLR 8.3 integrated, and so there's many gameplay changes (that are imo better than anomaly's) stcop 2.9, reworked maps based on build levels (build style garbage, darkscape and cordon are 1 map and cordon has the bandit factory)
how replayable are the quests in anomaly/stason's CoC?
are they just fetch/kill quests or are they more interesting
like they are in CoP
best thing about CoP was the quest design imo!!
no freeplay mod will have in depth quests
^
anomaly has a story but its not very good, its just a checklist with exposition in between
Anomaly has bad freeplay quest imo
But Stason's is better than Anomaly imo
I was expecting better of it
and stasons has doctor x questlines built in but are still not very in depth quests
Thing I dislike about Anomaly freeplay is that it keeps giving you tasks like "go kill this dude in the opposite end of the map"
stasons coc also has about 6gb worth of optional addons
6?
Or find something you have absolutely no idea where to find
It has a 7GB and 16GB additional mods folder
^
yeah see what im trying to avoid are quests like the ones in SoC haha
kill this
find this
that
Most of which are retextures
that's all you're gonna find in freeplay mods
Like
yeah i thought so
you're better off going for something like OGSR English Edition
I've looked into all
it has even better quest design than CoP
some of the best quest designs out of every mod actually
dont play on OP2 difficulty though, thats the joke difficulty
play on veteran
what about immersion? any mods in particular stand out (in terms of visuals, animations, etc.?)
OGSR is very immersive and has very good writing and lore
and explores some of the more interesting ideas of the zone
NLC 7 is also very immersive but unfortunately isnt translated
Dead Air is one of the best looking mods ever
It got rid of that brown stain on your screen
right up there with lost alpha
ok i'll admit im waiting for Dead Air 1.0 because of how immersive the animation spam looks!!
i love the mods with new animations
you should check out OGSR English Edition
dead air 1.0 will be 64 bit
Because the stuff there is so fluid
Except maybe that artifact HIV quest
It's just so random
yantar zombie quest is cool
The gramps in darkscape
I like how he was portrayed
"been there, done that. Now I'm just sitting here hunting for fleshes sometimes. I've made a lot of caches but you have to think to get them"
Then he gives you a riddle
Baby pseudogiant...
Oh god
That thing was evil
Also its AI package is pretty cool
I mean
I've never been outsmarted by a pseudogiant before
Fellow stalker, I'm torreting RTTN. What are some kinds of the downs and ups?
Hmm... It's a very brown mod
Like if someone ported Far Cry 2 filter to it
Same thing happens with many freeplays
But in general RttN is a very solid entry
Why the far cry 2 feel then?
@frigid mesa you'll like it if you like misery
Not all
It is the furthest away from misery autism as it comes to freeplays
Well, discluding OG CoC of course
RTTN is literally built of CoM
It is, but it isn't as misery-like as for example Anomaly
amomawy is misery-lite
It's still more misery-like than RttN
amomawy also has a worse story than RttN 
coc worst story
CoC no story
There are worse stories than no story though, as far as stalker mods go
Most prominently Lost Alpha
That one has the worst story
hey
does exist another quests mods?
because i dont like the doctorxquestilines(i know the mods have good quest is just a thing about me and this mod)
Hey Jest, could you link the correct CoC link by stason later
There's only one on ModDB
https://www.moddb.com/games/stalker-call-of-pripyat/downloads/stalker-call-of-chernobyl-1422-by-stason174-v603-eng-main-files
The database files are linked in the description
x64?
I'm playing CoC with Lost To The Zone and a bunch of addons (see below image).
When I start a new game, and the game finishes loading (and the "press [insert key] to enter the zone" appears), it crashes with this message followed after it.
https://cdn.discordapp.com/attachments/588474826105290753/654871754807705610/unknown.png
https://cdn.discordapp.com/attachments/588474826105290753/654871754807705610/unknown.png
Expression : no_assert
Function : CIni_IdToIndex<1,struct COMMUNITY_DATA,class shared_str,int,class CHARACTER_COMMUNITY>::GetById
File : e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\ini_id_loader.h
Line : 134
Description : item not found, id
Arguments : greh_npc
stack trace:
0023:00C43813 xrCore.dll, xrDebug::fail()
0023:064D86BA xrGame.dll, CDialogHolder::IgnorePause()
0023:0650637A xrGame.dll, CDialogHolder::IgnorePause()
works now
thanks for sharing how you fixed it
All you have to do is format the drive that the game is installed on.
Does the stason174 CoC comes with goodies or is it just vanilla CoC?
If so what other stuff should I get for it? Mostly looking for added gameplay
And gun variety of course

-warn @frigid mesa swearing
Punishment(s) Caligula's Erectus Maximus#0610: 667854647840784 submitted successfully.

Sorry
@hardy sequoia stasons comes with MLR 8.3 stcop 2.9 and a lot off a-life improvements with optional offline a-life that functions similarly to warfare
mlr is a big content expansion so theres a lot of new stuff
like modified cordon and a garbage thats build themed
@hardy sequoia also stasons come with 16gb worth of addons along with it that you can pick and choose
better than amomawy
ns2016 is pretty good i guess
Hi all, best enb / texture visual setup for SoC anyone ?
ENBs usually do more harm than good
OGSR engine and photorealistic zone 2 and absolute nature is best for vanilla SoC graphics
I really like the enb AA2 uses.. but I don't want the gameplay changes. Perhaps I can find just the end aa2 uses.. however yes thank you I will try your reccomendation first.
yeah enb can be hit or miss.
does anyone use the warfare mod for CoC here?
@frank flame is the Warfare expert
Not really an expert on the technical side
And I haven't used CoC's version of Warfare in ages
@green gorge how about a weather mod ? should I leave it vanilla ? I tried weather overhaul v3 but it did not seem to work with OGSR, photorealistic zone 2 and absolute .
I don't think OGSR engine needs one, you'll see how much better it looks
okay yeah that will save me the headache I will leave it alone.
I downloaded ukraine langauge with english subs for the realistic immersion works good LOL
@frank flame oh sorry, is just i want to make a big immersion using good graphics and better not bullet spongy for make and with that the warfare mod for make a faction war(MONOLITH X CLEAR SKY)
Nah, can't help you there
Warfare kind of works against immersion when it's at its best
You could always just play Anomaly's warfare, since it lets you remove factions for the game so you can do just CS vs Monolith, it has better graphics and enemies aren't really spongey
https://gamebanana.com/sounds/6737 thoughts anyone ? Jamm's Weapon Sound Pack
No, the mod creation is up to you
Both in idea collecting
And in knowing what to do
Because there is no documentation

Wasn't there an SDK somewhere?
Yes
And it has 0 detailed documentation
Absolutely nothing
I'm still trying out how to make sectors and portals

not an issue
Google Translate or that Yandex thing are your best friends.
I can suggest few sites with great modding tutorials but they're all in russian @jolly pilot
Also, GSC SDK is not working flawlessly, lets put it like that
That's why some modding teams making their own sdks
RIP Thio 
What
@warped cliff try to ping him. He's dead bro
Collector shot him in the head and took his soul 

I see a someone has posted this question on reddit before but never got a proper response.
is it possible to have the visuals of Autum Aurora 2..without the gameplay changes ? ( first real playthrough here ).. nothing seems to look better than AA2 visuals. not OBSE with texture mods.. nothing comes close.
Well you're technically wrong about that, you just really prefer its pseudo autumn art design
Saint i've tried what you reccomended.
You can always steal its textures and shaders
I did recieve 1 crash with all of that during OBSE .. lastnight stayed up til 1 am trying to figure it out but could not...I have proper files.
that's what I thought, I will attempt to DL aa2 and try to pick the files out but i have a feeling it wont work.
You mean you tried OGSR engine on top of SoC?
you see saint it looks GOOD it does. with OGSR + photorealistic + absolute nature. But it just is not looking as impressive as aa2 not close.
yep
I have tried aa2 before and I know that for a first timer like me, that 6x bleed rate is just way overkill.
the damage models ? I was handling that fine. it wasn't the difficulty I had an issue with in aa2 like alot of new people.. it was just that damn bleed rate and not being able to heal with ANYTHING besides med kits..
but of course, since I am new to stalker, I don't know where to find those med kits as easy as a stalker veteran. that was the issue. so I just kept dying after getting hit by 2-3 bullets in a fight quickly after .
I actually liked how difficult gunfights are. but the bleed rate they screwed that up.
You can start by copying AA2's gamedata\meshes and gamedata\textures and gamedata\levels folders into vanilla SoC
then see what happens
daily reminder that this is not autumn
https://i.imgur.com/KttDzvY.png
alright Saint I will try this well see what happens. Perhaps the enb is a big part of it ? as much as enb's cause more harm than good. I never seem to really have major issues with enb when they are set up correctly in games.. I think alot of people forget to disable aa and other things and then it comes out bad.
I am playing on an x27 predator monitor at 4k, so I can really see every little detail... and I know I prabably won't get 144hz in 4k ultra settings like I do with the OGSR engine..with the AA2 visuals since everything will be back to being locked at 1 core again.
unless I can keep OGSR with aa2 visuals.
You can try to use its ENB
should i just reinstall from scratch or should i try to run it with ogsr
The shaders won't be compatible with OGSR
right
But I don't know how important that is to you
OGSR has far superior shaders
What is it that you prefer about AA2 visuals anyway?
That can help me narrow down what you need to copy over
maybe its the combination of their shaders with the enb, but i have never seen the ogsr shaders with that enb so i cant really comment on that
back when i last tried AA2 i was playing on the pg27q 1440p monitor.. now this is the x27 and, everything does look much better. so i can see more detail.
4k is great yes
and of course you cannot run 4k 144hz in most new games but stalker.. with that ogsr engine on i was hitting stable 144hz no problem at 4k. so for the first real time i saw that 144hz in 4k .
without ogsr i think it will be 50 60 fps
its not BAD with gsync ultimate.. though. but still.
when i used dx11 option with ogsr i was getting `144hz at 4k
oh okay yeah your prabably right i didnt try dx11 without ogsr only full dynamic lightning first option
DX11 and 64-bit do improve performance though
oh yeah for sure it did
does that aa2 soundtrack completely overhual the OST ? or does it just add tracks ? I really liked those tracks.
Don't recall, haven't played AA2 in 5 years
Autumn Aurora 2.04 - Mod page: http://www.moddb.com/mods/autumn-aurora-compilation-mod (download link for AA 2.04 is dead, so you should ask for it in comment section of the mod, or google it)
Alternative Scopes for Autumn Aurora 2 (Gnomus scopes) - Download link is dead, yo...
just the entire look
and as much as I typically hate dof that come with enb's in most games, I like it here. and i think it helps with frames too.
the overall style gives off that darker more serious look.
haha I hate the DOF, I only like DOF that looks realistic, namely modern >=DX11 bokeh
any other DOF is not worth using I think
yeah I can just remove the dof in the ini im sure if i get this to work
im sure it will look better with it off.. the zone has very far distances and dof would ruin that for sure.
how would i see a mutant from far away if its blurred, a good point..
i think the perfect mod layout would be the aa2 overall entire look + realistic gun sounds + bullet crack effects if there is such a mod.. and maybe some extra soundtrack. that is all I am really looking for here. I dont want to add too much and add the risk of crashes..
all i know is that the one time I tried aa2, i had no crashes, it felt very secure.
i will now try to work on copy those files from aa2 and see how it goes illg et back to ya
in the aa2 data folder we have ( bin / enb / gamedata / localization / render / scopes /styles /4GB_exe_patcher.exe )
and gamedata has ( anims, config, levels, meshes, modcfg, scrips, sounds, spawns, textures )




