#Things you can do in Game that no one teach you.

22 messages ยท Page 1 of 1 (latest)

azure crater
#

There are many tactics and game manipulations possible in game that can effect your game greatly but no one and no campaign teach it to you and they have been found by creative people on battles.

azure crater
#

You can build anywhere with just 2 construction yards:

  • Buildings created by a construction yard remain intact even after the yard is destroyed. The only issue is that they do not repair themselves or become upgradable, but they function perfectly fine.
  • You can infinitely expand in a direction with just a minimum of 2 construction yards by:
    • Erecting a second construction yard at the edge of the first construction yard, and once the second construction yard is completed, demolishing the first construction yard. Now, you have another yard ready to be positioned at the edge of the second construction yard, becoming the third one. By repeating this process, you can gradually expand in a direction without limits.
  • This tactic can be utilized to construct covert super weapons such as nuclear silos and space systems at the map's edge where the enemy least expects them.
  • It can also be employed for base rushing by constructing toward an opponent and building bunkers or sniper towers within their base. Here's how to execute it: (https://discord.com/channels/502065905170251776/1189486014612385874)
#

Place Helicopters on top of hills:

  • You can position a single helicopter on an unoccupied hill to gain full vision of the surrounding area, while the enemy remains unaware of your helicopter's presence due to the hill obstructing their line of sight. This strategy effectively acts as a "fog of war" exploit.
  • Helicopters can also be placed atop impassable hills, such as narrow rock formations or single-unit hills, which provide the elevated ground effect. No ground unit can traverse these terrains to spot the chopper. The only way for the enemy to discover your helicopter is if they possess aviation units nearby.
  • If you position helicopters right at the very edge of a hill, the enemy will detect them.
  • Ensure that your helicopters are set to Scouting mode to prevent them from moving towards the enemy or accidentally firing at enemy units, which would immediately expose your helicopter.
#

Friendly Fire

Utilize force fire, bombing, or super weapons on your own units or allied units for various strategic reasons. One of the most common applications includes:

  • When either you or your ally possess full CP units alongside lower-tier units, deploying them towards the enemy base could provoke an attack from the enemy. In such scenarios, it's better to use force fire or inflict damage upon the lower-tier units using any available means. This action allows for their replacement with more effective units.
  • Limited-Usage Units: Certain units, such as naval units and anti-aircraft units, have restricted functionality. Once their intended purpose is fulfilled, they become mere CP consumers without any further advantage. For instance, a successful sea attack might eliminate all nearby sea-based targets, yet the conflict transitions to land battles. Similarly, if the enemy alters their strategy and shifts from air to land units, the anti-aircraft units become redundant CP consumers.
  • Every unit with the ability to force fire can hit it self expect mammoth and torrent which are unable to hit the cell they are occupying.
#

Boosts get longer

azure crater
#

Armies

  • In contrast to campaign teachings, you're able to hit the enemy from different directions using multiple armies. This can wreck their buildings big time, but don't expect them to be taken out in just one attack.
  • You can split your units into two or three groups and hit the enemy base from different sides.
    • These groups could be made up of the same units, or you could have one big slow-moving force in front and some fast units to sneak into the enemy base from other sides.
#

Manipulating the Naval Platform

You can move the Caiman and Delta in a circle around the naval platform to avoid torpedoes hitting you.
Note: Do not stop the ship at any point or move straight in any direction; you have to maintain the circling movement throughout.

#

Decoys

One of the most effective strategies is to make the enemy play your game instead of theirs. Here's a list of actions that can lead to the enemy's downfall:

  • Sending a few units to lure enemy units out of safe locations into danger.
  • This one requires some experience: Place 5-6 highest-tier units (potentially with a hero) right at the edge of the enemy's vision near their base. This action tricks the enemy into believing your entire army is there and some are out of Fog-Of-War visible to him, prompting them to move their entire army and make defensive preparations such as building defenses or laying mines if the player is in Resistance resistance. Meanwhile, your actual army is positioned at a different entrance, away from the enemy's vision.
  • An empty fog (Resistance only resistance): In a heated battle where the enemy has Thors and slow Zeuses, create a small decoy army. Comprising a chameleon and 2-3 porcupines and Jaguars each, move this mini-army towards the enemy base. The enemy will react with Thor bombing and move their units to confront it, unaware that the decoy army barely has any units. At the right moment, engage with your main army. This tactic was learned from @fleet vigil.
  • Decoy buildings: Construct fake buildings to manipulate the enemy's unit production, leading them to produce irrelevant units against your main unit combination, granting you a significant advantage in the game. This part requires a detailed explanation, so it has its own guide: (https://discord.com/channels/502065905170251776/1190560152395468890)
#

Maximizing Unit Range

  • Units with the ability to force fire can extend their effective range beyond their standard range by firing at the edge of their range, resulting in a range of: Unit's range + inaccuracy + explosion radius. This allows units to have up to 1 extra cell range to target enemies. This feature is especially useful when tier 2 and tier 3 ships have eliminated their targets within range, but by force-firing at their maximum range, they can hit buildings outside their standard range.
  • Another application of this tactic is in land engagements, where force firing prompts units behind the frontline to also attack a target instead of remaining idle.
  • It's important to note that force-firing on certain units won't have this effect, as they always move closer to achieve greater accuracy: Armadillo, Hammer, Delta.
#

Move your damaged units back and heal them

its for that you dont go all in with a group of units, if a unit is damaged pull it back or place it behind full hp units

#

Cancel Bombing/Mining/Hero-Ability

the stop/move button before ability happens to avoid a missed ability

#

Move a unit to a container/flag range to stop it from progressing to enemy side

the topic it self describes it ๐Ÿ˜‚

#

long Routs with details

You can make rally point and patrol mode have more than just 1/2 points to choose by long tapping the screen

#

Patrol Mode VS Double Tap

patrol mode good double tap BS, units attack enemy instantly on patrol mode and priorities the target they should attack or than first unit they see unlike double tap

#

3 Starting boosts that change the entire game

  1. Emergency measure to 2-3 barracks
  2. Infantry training until first unit out (Optional)
  3. Infantry scout boost
    if you dont do this 3 you have lost so many games for no reason
#

Common attack boost VS Common defense boost

Both increase Unit Damage common defense gives damage reduction common offense gives range

#

Manually Target enemy Units

when units start hitting random unimportant unitor an important unit has appeared manually order units to hit that unit

#

Place holder 1

#

Place holder 2

#

Place holder 3

proven carbon
#
  • buildings heal over time (u can upgrade auto healing speed from construction yard)
  • Do Not place any Supply Centers that will provide any less than 30 rss per minute (might need to attach pics to clarify)
  • use helicopters to tank damage from AA for your jets when attacking (for silver league and above)
  • cyclones-wasp- seraphim can effectively deny heavy assults missles when hovered around them precisely (preffered to use at least blue attack boost to increase speed)
    they can also partially dodge dillo and delta salvos and some bullets but machinegun armed units
  • Coyotes-Caimans can dodge heavy assults missles at less efficiency than cyclones and wasp and they wont dodge many shots from deltas or armadillos and almost never dodge bullets
  • dflies when moved in a straight line can dodge heavy assults missles HOWEVER once they cross enemy units they wont be able to fire back so you can eithee dodge enemy rockets or shoot them
    so when first making contact with heavy assult group (if you cant avoid the contact) move your dflies 5-7 cells forward to heavy assults direction to avoid first few salvos of missles and then confront them to increase ur chances at survival
    they wont dodge effectively delta and dillos salvos nor machineguns better just confront those head on (if u cant avoid them)
  • Accuracy DIRECTLY affects damage dont ignore accuracy upgrades
  • the further away an enemy unit is the less actual Accuracy your units will have (for example if a unit is 1 cell away from dillo itll hit 12/12 shots while if it's 8 cells away it'll hit 7-9/12 directly only and rest will be close enough to deal blast dmg but not full dmg)
  • always scout enemy
  • always move gators when facing MANY poseidons cause a moving gator can almost avoid All the poseidon missles when on naval attack boost
  • use emergency measures boost to increase your nuke damage instead of wasting a common attack or defense boost
  • only common production boost will apply to nuke
#
  • AA boost will not only instead AA dmg of all ground units it'll also help aviation units take less dmg and deal more dmg (the range boost will only apply to AA only weaponry )