Dooms are not boons, because they are only a negative added to you with zero positive. The omens are fine, because there is a positive with the negative.... but the dooms are just bad choices, and considering you may get 3 of these bad choices for a boon choice is absurd. It honestly makes me consider stopping playing SR. I could accept them if they were for example, an option to take a doom rather then ditching a boon in hell mode, but as it, we are told to accept a debuff where we were expecting a boon. Definition of boon is as follows: a thing that is helpful or beneficial. IDK how a doom fits that description.
#Dooms are not Boons
2 messages · Page 1 of 1 (latest)
I can understand you.
Well, the running **dungeons **are a bad experience for most, not reaching the 10 keys, i only experienced 2 good, 1 ok run of captns.
The **clash **yesterday was bad again, as i experienced after 5h only loosing that i skipped 2x the Win 7 battles- quests. Seems to be random who wins, never mind who is stronger.
So as their drops started, i am playing Slipstream, gives more fun and remembers Streampirates, we collaborate against frogs.
There is a long thread about dungeons/dooms, one showing a ctv statement "Just care for captns".
But if there is no care for gameplay, for the "viewers", one day the game will named: SR where captns play with other captns (multiple accounts, bots, helpers).
But many captns are complaining.
Long ago i wrote to make
-manual instead of come in and find out
-tournament show while maintenance
-manual/ battle/ trailer clips 24/7 on Twitch
-improved quests: Placements for newbies, then function, then for pro gamechangin/ matchwinning as eggs, cards, necros, green holes, piloting with 200gold/ 3 legendary scrolls (now working 14/18/20h for 3 nothing scrolls)
-map live without delay, crash or frozen
-smaller app by outsourcing nonbattle things
To make 4th loyalty & mystic chest is a small shiny step compared with this huge problems since 5 years