#My personal feedback on D23

106 messages · Page 1 of 1 (latest)

covert nacelle
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  • Negative boon even at Dungeon Start, Level 1
  • No range boons for every type of Amazon.
  • Boons that just kill your troops such as Doom of the fable.
  • Too many boons that are totally worthless.
  • Not enough boons based on tiers that provide damage
  • Introduction of Omen boons that impact the damage output making it impossible to deal with level 50 enemies.
  • The boons giving out pure damage are not tier based. Reward grinding and the use of high level units more!
  • Dungeons are not about all units anymore but about Amazons and their boons.
  • Good runs, because of the introduced Amazon meta, have become reliant on finding these
    amazon meta boons.

Dungeons can be played in two ways: The first way is by use of control over unit placement and level. Usually with a code and bans for those not complying.

Second way is to not control anything and by making solid battle plans try to defeat the enemy. This will see you fight level 50 enemy's and the numbers of enemy's will sky rocket.

Both play styles can and will work if the amount of damage output is enough to defeat the enemy at level 50. At this moment the low level play style gets all the benefits from boons such as surge of confidence and focused morale but does not have to fight level 50 enemy's. The other playstyle that works with high level units is not receiving enough tier based boons to make there gameplay work anymore.

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IMHO dungeons should not be about how to control the scaling up of enemies simulator. A game needs to support and reward grinding. With the introduction of omens we are taking another negative path with dungeons. The introduction of amazons saw dungeons turn from a game mode involving all units into a mode only about one unit. We then had the first nerf where legendary's boons did not apply anymore for Amazons. We had to start giving back boons. Now we have omen boons.
Gaming should be fun. Playing dungeons should be fun. Grinding should reward. The way this is going is the wrong direction. Bring back the fun again!

Greets, ImmerBock.

glacial moth
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Thanks for sharing pirateheart we will go over it!

covert nacelle
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One more note. I am totally ok with both play styles working. However, you can not beat level 50 units with thousands of hit points and one shot one kill damage if your armour can not tank this damage and you have no range and or enough damage output. If you want any of the amazons to work then they need range or you need to reduce the enemy's damage so they can go toe to toe with them.

mortal compass
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Yeah I have mixed feelings on this dungeon, on one hand I like that the dungeons aren't going as long. Many of us just don't have the time to commit to a 7+ hr long run but really enjoy running dungeons. I'm assuming the goal was to make dungeons shorter but I could be wrong and I like that idea if that's the case. The issue though is there's fun missing from the equation, none of the boons are exciting to get right now and that's a bit of a bummer. The whole scaling issue is just a mess, I'm not a fan of the low scaling approach, it leads to people being fearful of getting in trouble with a captain or players avoiding certain captains because they just want a fun ruby gathering expierence. I understand this is all hard to juggle and balance for different playstyles though.

upbeat cosmos
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I agree with ImmerBock on this, dungeons is supposed to be fun. We grind our units up to level 30 only to find we should have kept them at level 1 in this dungeon. When captains go to the extent of banning players because they placed a level 30 unit and the captain only wants level 1 units, how is this rewarding to the player base? I also agree that captains can play the way they want, they should be allowed as its their dungeon. That being said, I feel their should be 2 leaderboards, 1 for those that scale and 1 for those that go all in. Neither playing style is wrong, its a choice, I only ask SR to separate them.

wet gust
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"Dungeons are not about all units anymore but about Amazons and their boons."
i disagree with this , its been this way for ages. u could almost say since there beginning. if anything this dungeon is more so the inverse. since many boons hurt and help amazon parts at the same time. (like + ranged units but doom melee or the inverse, well huntress are both so get both)

wraith urchin
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Beside all arguments given, I think the omen/doom introduction makes it both for captain and players very complex to determine after some boons what units are still good to place. You almost need a calculator with this dungeon -30%,+50%,-25%,+100%. This makes the boon output and boon selection process less transparent. It makes dungeon runs unpredictable and less fun.

fading crater
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It just seems counter intuitive to anything I have ever learned that while we work to levelup and improve our units we are actually killing their chances of playing in a successful battle. Requiring everyone to play units with levels less than 9 is really just cheating the system. Or, at the the very least, it is finding and taking advantage of a weakness in the system.

If captains want to play to this weakness in the system so they can farm rubys, that's their choice, but they should not be included in the leaderboard. And for those captains that ban a player for dropping good strong units, Stream Raiders should take a look at who they have representing them and ask is this the sort of behavior they want leading their game?

whole condor
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I would like to see the total units placed or final power level included on the leaderboard along side the Floor Level, Duration and Ending Map.

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Or the ability to click on the Captain's name and see that runs community leaderboard

shadow stream
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I say kudos to anyone who has the patience and skill to control scaling, and kudos to those who charge headlong into the fray...you're all equal in my book.

And while I'm not a fan of immediate bans, I understand the frustration of trying to build "your" battle model, and having people repeatedly drop without reading the room. Something has to give, and I support that, too.

In spite of the issues presented en masse, I can honestly say I felt this dungeon was a step in the right direction, and brought the fun back, for me. It definitely makes us think, and rethink...and die...often. It's not unbearable, tho.

Yeah, I'd like to see some (several?) boons reworked, but I'm not complaining. Thank you for switching up the experience, and getting us away from a tired meta...

empty sphinx
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The boons we have to pick at the start are the worst thing for me. Ranged units with -50% range, Armoured units with +50% damage vulnerability or Melee units with -50% damage. It's just too much, and likely to affect the entire run with a huge penalty that either kills off the run early or ruins the fun of using certain units such as amazons.

dusky rose
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Unpopular opinion, I like the challenge, asking for Huntress spec'd amazons due to danger zone boon being bugged and giving upto 10 extra range instead of 1 and richochet as I discovered last dungeon spawning a random unit that the enemy glitches and hits forever making battles a cake walk gets boring, its nice to have to find a new strategy for me angel6Shrug I like the Omens as it makes it more challenging, Dooms are a little much but just gotta find a strat that works for each people and drop the worst boons first.
Placement cap can help too for most people Im sorry so many people have issues with the strategy I use, especially when you dont have issues with "placement cap" which also controls scaling somewhat but no where near the extent that low units do obviously. And no one had an issue when every second captain was doing it by markering flags, but now that flags dont work to keep scaling low and you have to be more specific amd actually think about it and it jsut so happens to work for me, and i finally get on the leaderboards everyone has an issue angel6Shrug
Its nice to see some new faces on the leaderboards though, thank you for trialing some changes to give more people a chance to do well.
Edit: Also I dont just BAN people that put high levels that you guys keep insinuating, I only BAN the ones that dont listen, ignore my instructions ARENT in chat to respond when I call them out for ignoring said instructions that obviously dont care about my plans and do what they want.
Its common sense to NOT PLAY with Coded captains if you cant follow their rules or be in their chats, We Code for a reason.
PS Battles also has a Difficulty cap so easier if you have ALOT of players as it cant scale harder than the cap I cant compete with 1/4 of the units on the same Difficulty. I dont have the player base to ask for the amount of Amazons and Blobs needed to handle the super high enemies to do well, so have no choice.

candid flume
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Different captains have different strategies. If some want to use low level units instead of high level units in their dungeons, that's their choice to make. If certain individuals don't like this strategy, that's fine -- nobody is requiring them to play with captains who use it.

I also see no logical reason why a captain who makes a deliberate strategic choice that helps them place high on the leaderboard should not be on said leaderboard. In previous dungeons it was possible for captains who used a variety of strategies to get on the leaderboard; most of those captains did not require low level units, and, in fact, many preferred high-level units. There is nothing unfair about any of these captains being on the leaderboard.

If you are unhappy that D23 seems to reward a play style that requires low-level units, it is possible to say this without making subtle digs against certain individuals who play using a style that you don't like. Using low levels is a valid and, in my opinion, sophisticated play style that takes a lot of dedication and patience. Rewarding skilled captains who have such dedication and patience seems to me to be a good use of the leaderboard, not a poor one.

Could D23 be a little better balanced? Maybe. Should we be taking our frustrations with D23's difficulties out on other captains? No. It isn't a good use of anybody's time or energy. I think it would be much more productive to instead focus on how D23 can be modified to better reward captains who enjoy placing high-level units.

Thank you for coming to my TED talk

full mauve
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I just hate the dooms. The omens are fine, but, define "boon" a thing that is helpful or beneficial. do the dooms really belong? I could understand you maybe choosing to ditch a boon or take a doom in hell mode, like an option. But they are NOT boons.

sacred mist
# fading crater It just seems counter intuitive to anything I have ever learned that while we wo...

You're talking about Angel, right? If so, my experience is that she gives people many chances to adapt to her expectations. So assuming she gave you multiple chances, I don't think it's fair of you to characterize her intelligence strategies as poor behavior. Captains are called captains for a reason, I think: they make strategies to watch out for the good of their team. If she banned you, it's not poor behavior or against the spirit of the game. She is just watching out for her crew: those who want to play strategically, just like her.

dusky rose
# sacred mist You're talking about Angel, right? If so, my experience is that she gives people...

What she left out was that She's just salty because I banned her after putting high levels about 5 times one day and everytime i said dont do it, she kept doing it but obviously wasnt in my chat, and ignored the warning / message with my code that has my rules which give warning to not play with me if you cant be in chat to listen. and that if you cant be in chat listen and follow my instructions, you do risk getting banned.
Some people just dont want to be team players, they want the Rubies but dont care about the effort, codes are to encourage people to stay and follow instructions as its a TEAM game not a do what you want. If you dont like someones rules, dont play with them rather than just ignoring them and act like they are the bad person.
Every captain has different play styles, and if you cant respect their planning and appreciate the effort, play with someone that suits your style better

whole condor
sacred mist
whole condor
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She is free to ban whomever she pleases

dusky rose
sacred mist
# whole condor I just gave the full context. Also welcome to the discord!!

Thanks, glad to be here.

Honestly, without explaining the nature or specifics of the posts, it is not full context. Again, I ask why you are bringing this up when it is entirely unrelated to the conversation. If you are trying to characterize Angel as ban-happy or generally unfair, then you will need evidence to make this claim. But it's also a logical fallacy to characterize people as generally one way to discredit them at large (straw man).

dusky rose
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Also why would you need sperate leaderboard for low scale and normal scale they both scale up , have their own challenges and are legit strats I may fight weaker enemies early on but my units are also very weak and can lose my run because i tried too hard and dont have teh specialised unit benefit, i still scale up eventually also@upbeat cosmos its hypocrytical to complain about scaling when people wanted a placement cap and start half time for fast battles and half the community used to do the flag strat to control the scaling aswell, but when i take it a step futher and get on the leaderboard and ask people for their lowest units its an issue because i got high this time? Why not just make 10 leaderboards, 1 for people with less than 10 placements, 1 for 10-20, 20-30 etc etc, one for placement cap captains, one for start early captains etc etc

full mauve
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I feel this thread has gotten a little off topic at this point. But just to throw my 2 cents in, I actually liked Captains who would even ban in campaign battles for not following the markers/captains request. If you are getting me the loot faster by thinking, this is a good thing. You don't HAVE to play with captains who do not play the way you want to play. There are other options.

tidal oyster
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I'm the "casual vibe" captain here, I don't super feel like my voice is as strong as these others captains but I still feel like my opinion could be valuable here. I like the change up to make our dungeons fresh and create chatter about boons and such. I've been loving the engagement in chat of "let's use so and so, because this" or "I saw this boon work here but they had blank".

Again this could be totally shunned but I almost wish the omen could appear at 30 right into hell when we start losing boons. Imagine you get your normal boons up until then and BAM- omen. It completely changes they way you play moving forward and it's what runs what boons you lose. Yes you can cater to the omen, but now you have to figure out which boons to drop to make that work and make your run last longer.

I'm enjoying dungeons, people either love vibing with me or grinding hardcore with others. My runs have been going good and we've been having fun. I appreciate the effort in the change up from the team and understand there needs to be some tweaks made.

Finally just to try help the negativity in this thread, I love the comradery in the community. ElCanadiano, Hairtrigger, Dawop, all these guys hanging out and offering suggestions and helping this "lil vibe captain that could" make it up the leaderboard and have fun while doing it.

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I will say, I've noticed less captains playing dungeons. Not sure if people are afraid of the new changes, maybe they just don't understand them, or maybe 2 weeks a month is overflowing ruby coffers and people are burning out. Just wanted to point that out.

mortal compass
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Do we even need a leaderboard? maybe that would solve a problem if we just don't have one. Not that I expect this to be popular but more often than not it causes issues. Wasn't that long ago there was complaints about offline CODED runs being on the leaderboard, the fix for that was just to not let any offline runs count, that annoyed some folks, myself included but I took it on the chin since I'm a smaller captain. Either all runs should count for the leaderboard, since apparently any approach to a dungeon should be allowed right? or just don't have a leaderboard, simple

inland grotto
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In Dungeons 23, the Omen boons are an interesting concept that change our playstyle, but the implementation is bad for several of them. I feel like Boons should always be designed with a net positive effect. Good effects with some drawbacks are fine, but captains should not have to do complex math to figure out whether a boon is good or actually a trap. There have been a lot of good boons and trap boons throughout Dungeons history. Nothing new there. Typically though, these previous boons give a benefit offset by a drawback to the same kind of unit. The new concept for the Omens is that they split benefit and drawback to different units. This adds complexity for tracking which units are currently better and which are worse. This makes it more important that the size of the benefit outweighs the size of the drawback. Some Omens hit the balance pretty well, but others are too small a benefit with a much bigger drawback. I think the concept of Omens have a lot of design space that can be improved upon and are worth attempting to design and balance a bit more.

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The Doom boons are entirely downside with no benefit. They are intentionally bad for the sake of being bad. Having these available in the pool of boons create a lot of feelbad choices. The only upside is they create easy Hellmode choices for which boons to remove. That is fundamentally bad.

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D23 does demonstrate that the quality of boons does affect the strength of Amazons. With the omens splitting benefits and drawbacks among so many different named nonlegendary units, Amazons are always likely to be hindered in some way, making them suboptimal plays. In previous more typical Dungeons, the early levels rely on more variety of units, but after a few key boons make Amazons super overpowered, they become the main focus. It has been enjoyable to see more variety of units for longer, and less reliance on Amazons for DPS. Better balanced Omens might be able to continue this and could be worth revisiting in a later Dungeons event.

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On the other topic, captains min-maxing to control difficulty scaling is a lot harder than some people seem to dismissively think it is. I've seen a lot of captains try and not do as well as others. It takes a lot of attention and knowledge of the game to know what kinds of units, how many, and where to set up for many different maps. And at the same time monitoring the levels of enemies and player units to know when to start asking for stronger units.

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Also, I have to point out: The entire Dungeons game mode was originally inspired from captains speedrunning Campaign battles for faster rewards. Those captains were min-maxing to control difficulty scaling. Including "Oops all flags!" battles to reset and downscale difficulty. These captains were teaching viewers a lot about hidden game mechanics. The captains sharing their interest and knowledge made me as a viewer more interested in playing.

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It feels entirely appropriate for captains to be able to speedrun Dungeons for faster rubies by min-maxing to control difficulty scaling. It is great that some captains are still teaching new players about the game this way.

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The equalizing of power costs based on type of unit removed a major hurdle of hidden information for viewers wanting to join a captain that is min-maxing. There used to be lists of units usable at any level, units only usable at low levels, and embargoes banning specific high cost units at all levels. It is now a lot easier for viewers to join in. Aside from the issue of actually needing low level units, of course. Now captains can focus on requests for specific units, and viewers that do not have those can fill in empty space with any low level unit. And there are a lot of units that even at low levels can still be a useful contribution to battles. Learning about which units are good because they help the battle feels more satisfying than learning which units are bad because they had a high power cost.

inland grotto
# knotty axle

First screenshot

  • It is entirely player speculation that Danger Zone is not working as originally intended. The description does not specify whether or not the effect stacks multiple times. In general, SR effects do not stack unless they say they do. Danger Zones in use does stack I think I remember others saying up to 10(?) times. This has been reported. Devs have never acknowledged it as a bug. They have made no attempt to change it. They have instead continued to use Danger Zone as is in new Dungeons events again and again and again. This suggests whether or not it was intended, they are okay with it.
    Second screenshot
  • The Tank soul was obviously glitched. Description says 3s, it usually lasted 3s, but sometimes randomly would last the full battle. This gave unfair and unfun advantages in PVP battles against newer captains and players. It was reported to devs. Devs acknowledged it was a glitch. Devs were actively making attempts to fix it. Exploiting a bug like this is bad for expanding and retaining new players.
vapid elbow
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I feel like the debuffs are a cool idea just in the wrong place... they could work well instead of losing boons in hell mode

vapid elbow
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Level 30-45 give us the Omens
Level 45 onwards give us Dooms

Thoughts?

dusky rose
visual wharf
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The latest boons system is not good at all in my opinion.
I had a similar experience 15 years ago in WOW where I was leveling pets to 25 to have full power and abilities and it was a tedious job to do. Suddenly they decided that a level 1 will be able to do what a level 25 was doing and it screwed everything up.

jagged bay
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I believe both styles of running dungeons are effective, but there is an issue with low-level units. We can only have one of each type in our selection at a time, and most of them can only be revived once per run, except for "Classic Comeback." Having to use low-level units to scale properly in dungeons reduces the satisfaction of reaching level 20 and unlocking a unit's specialization, both in terms of performance and enjoyment for me.

I also agree with @vapid elbow that omens and dooms could be effective in hell mode. I'm not a fan of having to eliminate one out of three boons every 3 levels. The idea of changing them into "corrupted" forms like omen or doom could be way more enjoyable. As they are now, they make my dungeon experience worse, and I find them too punishing for very little value.

covert nacelle
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I just came up with a brilliant idea doing my first hardcore dungeon run. What about a level indicator behind the player name and a nuke button for easy banning? I think it's genius!

tulip terrace
# vapid elbow Level 30-45 give us the Omens Level 45 onwards give us Dooms Thoughts?

Dungeon lobby: Classic Comeback boon
defeating Level 1-14: regular boon selection
defeating Level 15: doom selection
defeating non-boss levels 16-29: omen selection
defeating boss levels 18-27: regular boon selection
defeating level 30: second doom selection
Hell mode begins after defeating level 32: only boons get removed, omens and dooms remain permanent

red carbon
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Why would I still buy the battle pass with this new meta? I buy it to get more scrolls and gold to level up units faster but now that low level units are the way to go it just feels like a waste of money to me. I personally like the more relaxed Dungeon runs without code and without bans with higher level units.

limber vine
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I find it more fun to just follow captain battle plans and place units without having to worry about the level. It's also unfair to users who upgraded their units before the whole scaling thing became a deal. I only have 1 unit under level 5, so I couldn't play with one of my favorite streamers today because they were scaling. I'm trying really hard to reach level 30 and get a dupe, but I'm a ways away. I also feel it must be super stressful on the streamers to have to check every placement to make sure there are no high levels each time. Just takes the fun out of it.

wet gust
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Scaling control in dungeons has been a thing/deal for ages (YEARS!) truely , before the 1st rework it was just flag spam, it was still mostly flag spam after the first rework, the tweak that made flags NOT special for scaling is what gave the "freedom" for the scaling control unit to be what ever since they are all the same now only counting lvl.

wet gust
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the old scaling math from back then was a monster , which is why flags was the simple answer , and why some unit types were black sheeped , like both busters or ork slayers or saints. Put those in an early dungeon and the rage/anger ud hear. This is nothing new truely , its where the advice for keeping a flag at lvl 1 came from.

noble dock
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what if captain had a button that said "make all units lv1" 🧐

humble kindle
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I think something like that: Add please filters to captain's, where they can put 1-5lvl, 5-10lvl, 30lvl.. other, if unit is not this lvl you can't put in on the map

broken plank
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It's horrible, that newer players are unable to drop units, that they have spent months building up, in fear of being banned by captains, who now are being very restrictive, requiring low level units in early battles.

tidal oyster
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The good news is not ALL captains are running low level strats, some of us just run the dungeons for fun and don't worry about levels.

sacred mist
# broken plank It's horrible, that newer players are unable to drop units, that they have spent...

hello onizushta. I believe I joined some runs with you and we had a good time getting to a relatively high dungeon with only a few participants. I would disagree that fear is not part of the equation here. Angel makes it very clear what she is looking for: On my first run with her I placed a high level unit at first, but then talked with her in chat about it and she gave me a chance to change. A player can always return to Angel after getting a duplicate unit at lvl 1.

After understanding scaling better, I now see it as strategic and more fun to account for as it deepens the game, despite being an exploit of the code. Trying to not only win dungeons but also minimize the total levels while doing so takes some serious skill. Not that ignoring scaling and placing units strategically is not a skill in itself— @covert nacelle does this really well. But @dusky rose also has to make difficult strategic choices in her runs to both minimize scaling and ensure that each fight is victorious.

@jagged bay the issue of most units not reviving when dead is mitigated by common units reviving after each boss battle, even when dead. I understand the difficulty—I only recently was able to get a duplicate common at lvl 1 for Angel's runs (after hitting 30). And I was fortunate to have 2 units still at lvl 1 beforehand. I've seen a lot of people complain about having to place low level units being too restrictive. It may take a bit of time, but it is definitely doable.

dusky rose
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Not sure why this topic keeps going back to scaling, but You need to play dungeons with captains that suit YOUR play style, if you don’t like the ones that min max that’s ok, play with the casual or ones that want high levels.
Every captain is different and you need to find one that suits your play style and respect their choice in how they run it as it’s their stream, rather than shitting on a style that someone uses because you don’t like it and want to place whatever imo.
Plenty of captains vibe, want high levels or don’t have codes, but don’t join a coded captain then complain about their rules because you don’t like it, or abuse them and shit talk them in discord and other streamers chats when you break their rules and instructions continuously then tell half a story to make the captain look bad instead of your own actions. My play style is the minority, there are plenty others to play with if you don’t like how someone is playing 🤷‍♀️

tidal oyster
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This 100%, it's a game, play how you want. Enjoy the captains that play how you want.

hybrid cave
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My two cents from a player's perspective: I started with SR end of 2020, and what kept me entertained until now was leveling the units, to see my army of lvl 30s grow. That the meta of dungeons encourages the habit to keep units at low tier levels is rewarding the wrong things. Sure, as veteran with 5 to 7 non-legendary units per type I could unlock another lvl 1, although that single-line side scrolling UI doesn't reward having a big army 😉 But new players without alts are caught in a trap when they have to fear to get banned for placing mid-tier or high-tier units.

digital bramble
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A game that have a leveling mechanism and promotes working towards earning enough scrolls to level a unit and YET a low level unit is what makes certain battle advantageous. If this is not a flaw, i dont know what is. If like some streamer suggested that it is a strategy and streamer can choose how they play their game, why aren't an option to lower the level of all unit exist? So you get punished for earning scrolls and you reward ppl that casually plays your game.

broken plank
# dusky rose Not sure why this topic keeps going back to scaling, but You need to play dungeo...

Definitely have no complaints about any captains choice of style. I believe my complaint is with developers, excluding the capabilities of regular players, who spend hundreds of hours boosting units, to be excluded from events. If they choose to make dungeons as it is in this newest iteration, they should just make the units like they are in clash, so people aren't penalized for developing them.

broken plank
mortal compass
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Another things that might help with the lowscale stuff, is if we can cap a unit at whatever level we want and still have the ability to unlock the same unit again, so we could cap a tank at lvl 5 for example but still have the ability to unlock another tank, maybe an increased scroll and gold cost for that feature. Just a thought, hopefully I explained it ok

covert nacelle
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What about a tier level button for the captain. So we can put a hardcap on the levels you can drop? No more banning, yes gimme.

naive dragon
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Or scale down every unit to a level chosen by the captain, so we don't need to keep a standing army of toddlers.

sacred mist
hybrid cave
sacred mist
haughty osprey
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Devs shot themselves in the feet by redesigning the game by being exactly what they claim they don't want it to be: control power scaling 🤣
I don't blame captains downscaling.

hybrid cave
# haughty osprey Devs shot themselves in the feet by redesigning the game by being exactly what t...

That's true, at the state the mechanics are, it's a legit way of playing it and there's nothing wrong with being good in it. It even efficient with view to rubies/hour, but it comes with the price of micromanaging to control the level of the units placed, you can't just focus on what units to counter and what to ask from your own army, you have to control their level, some wild high level placements interfere with the scaling etc. It looks rather stressful and not overly fun to me.

inland grotto
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The play style of using low level units to control difficulty scaling existed long before the Dungeons game mode was created. It is just getting more attention now because the amount of bad and cursed boons makes regular play a lot harder, so people are looking for any new advantage they were not using before.

dusky rose
dusky rose
whole condor
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People did have a problem with only flags being used to control scaling the same way some people are not a fan of low level units only. There are plenty of feeds from back in March and before discussing this.

rapid lagoon
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Oh, so many topics and impressive analyzing:

  1. Compared with the Dungeons before, many good captns loose now in the 2nd hour, and sorry, it's not funny to loose the 10 key stroke, it's ____, and it is a difference to play 3 captn each 1h = 3x 37 keys or one captn 3x 100 keys in 3h, a bad day - a good day and it is really rare that a captn survive the 2nd hour.
    Yes, a dungeon with only placing Flags for hours is boring but if successful winner, no complain.

Because of the new loyalty skin events, I love to play dungeons with captns having no skins, to have also a good event with them later.
But now many captns loose so early that we still havent reached silver loyalty, with bronze low chance for continue, and it will be a bad season for them.

  1. As old Streampirates players: We arent on the Bounty, we can go if we dont like captns rules.
    Some strict became more relaxed, other have a code for duels, some have no friends that they prefer to play alone with their accounts and ban others. There are still many we can talk, have fun, support, farm.

Of course when having each unit only 1x, you level up, to keep on level 1 until getting a duplicate is really bad as the units are weak for long. Dungeons is only a little part of SR.
For clash, quests, events, you need high units.

  1. I agree to remove** Leaderboards** as the community is always so supportive, to keep peace.
    Long ago I suggested tournament events with drops while making server maintenance as only competition.

  2. Why do you fight each other?
    You just adjust to the rules/mechanic, CTV has made, and of course you found different solutions to work with, and many stopped SR as Glaceon, KMT, Toko..

How long ago: "Ban the chesthunt", CTV placed chests loosing battle, still nonrewarded Colossus, again and again that (they name us) "viewer" are forced to play against captns for progress.

I hope that one day all player get a form, they ask, follow our wishes; it doesnt help to write here

broken plank
full mauve
#

Depends for me, sometimes I pay attention and try hard, sometimes not so much, just farming rubies in the background of other things I am working on.

round mango
#

It's really hard to enjoy this Dungeons with all captains playing like this. Even immer who claims to be chill and no code banned me.

I find Angel to be a formidable captain, I don't place with her because I can not be tuned in for every instruction. But with every other good captain downscaling, who do we place with if no captain fits our playstyle?

screenshot from a captain that has never coded a battle and vibes most of the time btw

wet gust
#

all/most of the " he/she banned me in dungeons" seem to be from people not READING the rules and just grabbing the code and nothing else.
there has been at least 1 or 2 cases above in this thread of people lying or telling half truths when confronted.

sacred mist
wet gust
#

LET the drama die

#

its gotten soo off topic from when it was supposed to be because of all the drama

sacred mist
# wet gust LET the drama die

I'm just stating that while I know it can hurt to feel like you got banned or rejected by a streamer, I think the big thing they're generally upset about is when people show no interest in improving.

round mango
round mango
wet gust
#

do we have to call a moderator to end this thread by force?

dusky rose
#

IMO Dungeons is not a casual game mode, it does require attention which is why alot code their battles so you know their rules and pay attention to stream, I 100% recommend STAYING in channels with codes if you want to play with them.
If you are unable to do so, You need to find non coded captains or stick to campaign as dungeons is serious business and I think created to be more challenging for us

inland grotto
red carbon
#

If I am correct: this started out as a way to raise to the devs that the new way of playing dungeons this time requires you to stick to down-scaling if you want to advance in the leaderboard and that not all captains/players like this way of playing. It however got out of hand quite fast it seems and people start blaming captains who banned them whilest they did not follow their request, which is totally valid to me (like Angel said, if you can't stick around for the stream don't join but join a non-coded captain). Everyone plays in their own way, but it would be sad for me to see dungeons become a gamemode where only lvl 1's can get you anywhere as I did grind a lot to get high level units and I do love that grind. Let's try to stay on topic and not blame those who play hardcore. It is supposed to be a fun game after all, right? If my previous message (or even this message) came across as targeting someone who plays hardcore, please know that I do not mind how you play the game and I did not mean for it to come across that way! You do you and people should respect that and follow commands!

dusky rose
#

Just letting everyone know The reason I personally use the Low scale tactic is because thats the only thing that works for me as im at the awkward scale where if I ask for all high level units I will die too quick because dungeons scales hard upto a point and caps out, unless you havean excess of players that exceed the difficulty cap, its really hard to do well, and I was unable to complete with that until I started low scaling, which is also why off season people do better because they have an excess amount of placers.
For example [Just throwing numbers out, they arent correct in any way but just an example] If you have 200 placers at max difficulty cap and someone else has 300+ or access to a tonne more blobs and amazons you cant compete with that unless they remove the difficulty cap also so it does infinitly get harder.
My tactic isnt easy to do either as most people think, its very easy to screw up, unless you have coded offlines where you have a few people that put exactly what you ask for, its alot harder to do with 30-60 placements . Just saying, everyone makes it sound like its easy to do and get far, its not. You have to be strategic in what and how many you ask for.
I often fail on the same bosses because they are hard to judge angel6Shrug
On a side note, I dont ask for levels 1's. I ask for lowest level unit you own, but 1's preferred ofc.

covert nacelle
#

I disagree. If the answer is numbers then why it ain't working in dungeon 23? It's not about numbers but about boons and the damage output they generate.

inland grotto
#

It is both. The difficulty scaling does plateau, so extra players beyond the top difficulty scale give an advantage. The quality of the boons amplifies damage output and survival of player units. These both enhance each other. In previous Dungeons, the right boons could greatly enhance player units, and a giant team of enhanced units could overpower the top difficulty.

I’m not saying this was easy. There is a lot of knowledge needed for which kind of boons to take, which units to use, and where to place on different maps. The Tabletopia Turret map stands out in my mind as one where not following a plan and just placing wherever can greatly diminish chance of success.

covert nacelle
#

Quote "It is both. The difficulty scaling does plateau, so extra players beyond the top difficulty scale give an advantage" incorrect, the game will add more and more enemy units to compensate for the amount of players on the field

#

So you scale up until you plateau out in level 50 and the more players you bring the more Level 45 50 you have to defeat

#

The idea that the more players you have, the easier it gets is not true

#

And another thing. Should they develop tools to control the levels player drop then I will do low level as well. Quicker battles and less battle time is stuff I like too. What I don't like is having to ban more then 25 players and still not being able to control the levels dropped

full mauve
#

you mean like a button (like placement cap) where you can level cap players, and they are all reduced to lvl 1?

covert nacelle
#

Great idea, a lot better then having to ban everybody

tribal marten
#

I will just say that the big problem for me with only favoring the low level meta is that new players can no longer do dungeons. Let me explain, it is easy when you start the game to raise these level 20 units but it is extremely long to raise them to level 30 and even more so to have a double level 1, so with this idea that the dungeons are only accessible At low units, all new players will no longer be able to do dungeons without being banned because they will not have low enough units. This posed a problem for me personally when I arrived in the game at the time of the French flags, I could not play with captains who controlled the scaling too much because all my units had exceeded level 20 and I put more than 3 months (playing 15 hours a day) before having level 1 units again. Believe me, I was very happy that some captains made good runs without controlling the scaling as minutely as at customs.

covert nacelle
#

👍

dusky rose
covert nacelle
#

I am sorry, but it ain't true. The came keeps throwing in more and more enemies. But at this point it is just better to ask a dev.

vapid elbow
#

At the end of the day:

  • Every Captain has the right to choose how they want to play.
  • Every Viewer has the right to play.
  • There are plenty Captains that run Dungeons.

If you're a Viewer and you don't have level 1 units.... don't play with a Captain who is asking for level 1 units.... it's not rocket science.

Can we all just cut the BS and leave everyone be?

#

If you go dropping level 30 units on Captains who are min scaling...
If you wild drop away from the battle plan for your own personal gain (kills, assists, loot)...
Then, as the saying goes.... "Play silly games, win silly prizes".