- Negative boon even at Dungeon Start, Level 1
- No range boons for every type of Amazon.
- Boons that just kill your troops such as Doom of the fable.
- Too many boons that are totally worthless.
- Not enough boons based on tiers that provide damage
- Introduction of Omen boons that impact the damage output making it impossible to deal with level 50 enemies.
- The boons giving out pure damage are not tier based. Reward grinding and the use of high level units more!
- Dungeons are not about all units anymore but about Amazons and their boons.
- Good runs, because of the introduced Amazon meta, have become reliant on finding these
amazon meta boons.
Dungeons can be played in two ways: The first way is by use of control over unit placement and level. Usually with a code and bans for those not complying.
Second way is to not control anything and by making solid battle plans try to defeat the enemy. This will see you fight level 50 enemy's and the numbers of enemy's will sky rocket.
Both play styles can and will work if the amount of damage output is enough to defeat the enemy at level 50. At this moment the low level play style gets all the benefits from boons such as surge of confidence and focused morale but does not have to fight level 50 enemy's. The other playstyle that works with high level units is not receiving enough tier based boons to make there gameplay work anymore.
we will go over it!
I like the Omens as it makes it more challenging, Dooms are a little much but just gotta find a strat that works for each people and drop the worst boons first.
otherwise may make it too easy again idk