#Stationary Turret

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midnight steeple
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Unit traits: Robot
Turret will self destruct if there's no other Ally Units on the field.
Ally Support Units will Ignore this Unit

Unit Stats:

Hit Points: (Lvl1) 12 → (Lvl30) 42
Epic Unit Hit Points: (Lvl1) 30 → (Lvl30) 110
Range: 8
Damage: (Lvl1) 2 → (Lvl30) 29
Epic Unit Damage: (Lvl1) 14 → (Lvl30) 40
Targets: Ground & Air
Attack Speed: 1.25
Role: Ranged
Speed: 0
Cooldown: 30m

Unit level 20 Specialist:

Ricochet Module
Attack Speed: 1.25 → 0.85
Bullet ricochet up to 3 (4) closest target!

Sharpshooter Module
Attack Speed: 1.25 → 0.50
Range: 8 → 14 (15)
30% damage bonus against All Roles
20% to Miss against Assassin Role
Assassin tempt to run way to fast for this module to perfectly track!

Fat Boi Module
Attack Speed: 1.25 → 0.04
250% (600%) damage bonus against All Roles
Deal damage to the target and all enemies around it in a 5-tile radius
A perfect Crowd Control! Stone and Rock!

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More idea Specialist:

Acceleration Module
Attack Speed: 1.25 → 2.25 (2.35)
-10% damage against All Roles
brrrrrrrrrrrrr!

Hot Head Module
Attacking same target twice, will set enemy on fire (-1hp/s) and dealing 300% (400%) damage to that target
Upon death they explode and set all enemies around it in a 2-tile radius on fire (-5hp/s) for 5 seconds
The explosion won't occur again on an already on-fire Target, get the fresh one!

Reinforced Nano Module
+30HP (60HP)
-80% damage against All Roles
Grant 10% (20%) damage resistance to All Roles
Attacks taunt enemy for 30s
Won't attack enemy that is being taunted, neat!

Stealth Module
Un-targetable by All Roles until being shot at
Sneaky! But they know!

Pilot Module
Ally nearby in a 4-tile radius will Pilot the Turret!
Armored: +20% (40%) damage resistance to All Roles and Taunt nearby enemies in a 3-tile radius
Ranged: +20% (40%) damage against Melee and +1 Range
Melee: +40% (60%) damage against Armored
Assassin: +40% (60%) damage against Support and +8 Range (Against **Support **unit only)
Support: Shots heal Ally for 20hp (40hp) in a 3-tile radius

tacit finch
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Very interesting!

midnight steeple
floral storm
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These are very cool! I like your idea of a Ranged Robot unit! You provided many great concepts for it, as some of this specializations are complex and also lean towards being base units instead. I'd say that Pilot Module is my favorite and I'd like to see something like it in the game, because I like designs that allow for more interaction between players. But it's too complex for a specialization. I think Pilot as a base unit with Specializations like Reinforced, Fat Boi and Hot Head could work.

IDK if you like game design, but you sure have some cool ideas! 😄

midnight steeple
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i do like game designing, but i have no knowledge in coding though sadly!
since little i were doodling on my paper and let my imagination turn it into a platforming game.
i'd love to do level designs for SR. i tried to learn Hammer++ for Team fortress 2, Left 4 Dead 2 maps.
i used Unity for maping in VRchat before, but am not too sure how to addapt it with SR.

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i'd love to learn more

floral storm
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Coding? Wha't's that? We have a chicken here that takes care of that nonsense 😛

midnight steeple
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i'll try write concepts to see which one CTV like most to add in, in the future, possible