#How do you feel about the Power Level update?
5 messages · Page 1 of 1 (latest)
Most of what I would say is observational:
For Campaign:
I have not noticed any significant differences in favour of large-scale battles. As a viewer, I do have a bit of a bias in favour of playing for a smaller captain. Largely speaking, I think captains would find things like earlying battles (some know me to call "Execute Order 66" as a viewer) much easier.
For Dungeons:
I have noticed that low-scale battles are much easier and the speed in which the scale has gone up has slowed down. This has meant a few things. My solo personal best as a captain for dungeons is now 42. I have also tried helping some lesser-experienced captains, with hitting at least level 30 as sort of a benchmark of sorts. Given a specific meta for a specific dungeons, I have been able to much more successfully help many newer captains hit 30, many captains I have played for have been able to hit the 30s or even the 40s without having to have an A-tier or S-tier boon luck going into hell mode.
For larger scale battles, I think the lower-level levels are much safer, but I think the larger captains hit the theoretical max scale that dungeons has to offer anyways. Given that Dungeons 17 did scale in favour of larger captains, I think it did not help a larger captain set the record (which AFAIK is still 85).
For Versus:
There should be no notes here because it was suggested that this predominantly affected Campaign and Dungeons. I have not seen any notable differences anyways.
In conclusion:
In practice, I think this overall has made battles easier. It has also meant that you are not punishing captains for placing Balloon Busters because the cost of Balloon Busters was coming to be stupidly expensive.
Simplifies things, for sure...removes some of the "mystery" behind the system...but having a common weight system doesn't make any more sense, to me, than some of the previous numbers that were used.
I understand that this will open up how some plan/play the game, but I'm not really a fan of anything that makes the game, overall, easier.
I think its good, it was needed, especially for new captains with low level units, however havent really noticed any difference in campaign only dungeons
I don’t notice anything different, but I’m a smol offline captain so maybe differences for others.