We’re introducing an update to all player unit power levels!
Power Level (PL) is a secret value that every unit in Stream Raiders has. This value depends on the unit and its level. Technically, the higher the PL the better the unit. This whole system is what our game uses to predict how much Power Level will a Captain bring to their next battle. It does that by adding all PLs from all units placed in the last battle (both from the Captain and all the Viewers). And with that Total Power Level, it tries to place a similar amount of PL in Enemy Units.
This system is key for Raiders, because it allows us to serve every Captain a battle tailored for them and their audience. But, as many of you might know, in reality, it doesn’t fare so well. The main problem that this system has is that it forces Captains to pay a heavy toll after each battle in which powerful units were placed. If powerful Legendary units are placed in one battle, in the following battle the Total Power Level will increase but the Legendary unit will be in cooldown. So they will have to face more power with less resources available. That’s an unintended toll. Something similar happens when a sudden influx of new viewers place with them and then leave. Their power skyrockets and if the viewers don’t stay, they face impossible battles afterwards until their Total Power Level stabilizes again.
We see too many Captains trying to scale down their power in many ways. Some have to monitor what people are placing in their battles. Others look for easy battles and placing the units with lowest PL to bring their total down again. And others just bite the bullet. None of these are situations we want Captains nor Viewers to experience.
So, starting tomorrow we’re trying a new approach to PL.
From now on, all units (with one exception) will have their PL universally normalized.
How do we expect the game to change because of this?
Are there downsides to this system?