#PolterHeist

9 messages · Page 1 of 1 (latest)

solar iris
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Can we make the loot bags that are killed in a stage for everyone like 1-3 candy per bag instead of making it first come first get. Seems super competitive to get them for a few skins and all I am seeing is people placing tons of rogues busters and other such units to try to snatch the bags first before others get to them. I don't think the lower levels or new players can really get a kill or hit on the bag before its dead, and I don't want to have to keep competing against my viewers for bags when its 6xviewer V 1 unit captain. I just want the skins but I have already opened 15 chest and no luck. Only way I can get a hit or a kill on a bag is by simply placing my captain unit besides bags that are right by the marker or with luck from artillery's and if I am having this kind of luck. I am almost sure new players are having worse luck than me.

carmine cypress
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They need better drop rates, even with this so called double odds I’ve probably opened 20 chests today with nothing. Also the chests are half price for captains and give double the rewards it’s very broken.

solar iris
hoary roost
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The candy has been a big problem for viewers from what I've heard. Not a fan of the open maps with a million mages everywhere and the escort boss. That one boss has me not liking this event at all.

brave wolf
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The escort map is lame. From what I've seen the book of shadows either dies because it's extremely low health or (happened today) the book gets blocked by friendly units and can't reach the sarcophagus. So having the highest number of units is the only way to win.

snow lava
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its 25per bag nerfing it to 1-3 wuld be a hard nerf but the chests wuld be insanely hard

solar iris
solar iris
snow lava
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that wuld be fair