#Get rid of defensive zones on these event maps

7 messages · Page 1 of 1 (latest)

elfin lantern
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It’s bad enough there’s like 100 enemies to 1 but to also not be able to move for 30 seconds is nonsense.

elfin lantern
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Obviously this isn’t an issue to larger captains but for the small ones like myself I need a Vampire or Galdiator ready each battle just for a chance to win even on Bronze or Silver chests.

topaz knot
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I had the same idea when i was on them, i think maybe a little zone at least can give some balance to them and not effect the majority of captains, In my Opinion.

waxen seal
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wuld make it more unit based

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insted of stratagey based

elfin lantern
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Not being able to move on a giant map with a ton of enemies and a timer is just dumb to me.

silk estuary
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Another problem I noticed with the Halloween event maps: There was a lot of space taken up by walls and narrow corridors which mess with unit routing. (counting rivers and trees functionally as walls.) This was most obvious watching Rogues zigzagging around corridors, or watching an epic Monk with an Archer soul wander away from the rest of the group that had to walk around a wall.