#Stylized Sword

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hollow plume
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This project Started as something really simple and ended up being a 2 1/2 month project where trough dumb mistakes I learned to iron out all the little problems of texture baking. I Learned how to make hand painted textures and make dynamic materials to show off all the masks I made in Unreal engine. For the full project breakdown here is the artstation post: https://www.artstation.com/artwork/39kW9Y

ArtStation

I made a Stylized Sword merging together all the things I like in Sword Designs Made with:

Blender (Modeling and Retopo)
Zbrush (Sculpting)
Substance Painter (Hand Painted textures)
Marmoset Tool Bag (Texture Baking and Renders)
Photoshop (Retouching and Small corrections)
Maya (Rigging and UV Texel Density)
Unreal Engine (VFX, Combo System, An...

pallid kraken
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This looks amazing! Stuff like this is what I look to for inspiration

hollow plume